chore: storing version and changelog
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@@ -1,3 +1,12 @@
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## [4.0.0-alpha.216](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.216) (2022-09-12)
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### Bug Fixes
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* fixes inconsistent return type from queue_event_from_esc ([ad445cd](https://github.com/godot-escoria/escoria-demo-game/commit/ad445cd43badb5d0741707e0fe26e88a0d8e8779))
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## [4.0.0-alpha.215](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.215) (2022-09-11)
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@@ -130,7 +130,7 @@ func run() -> int:
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var rc = command_object.run(prepared_arguments)
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if rc is GDScriptFunctionState:
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rc = yield(rc, "completed")
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escoria.logger.debug(
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self,
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"[%s] Return code: %d." % [self.name, rc]
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