chore: storing version and changelog

This commit is contained in:
StraToN
2022-12-09 09:41:33 +00:00
parent 0ff35136ba
commit 9b27bc4b24
2 changed files with 13 additions and 4 deletions

View File

@@ -1,3 +1,12 @@
## [4.0.0-alpha.237](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.237) (2022-12-09)
### Bug Fixes
* disallows dialog blocks that aren't properly indented; however, this also changes how dialog options are parsed and will require substantial testing. ([0ff3513](https://github.com/godot-escoria/escoria-demo-game/commit/0ff35136ba1dd1be9749a90d65721264ed3f5c22))
## [4.0.0-alpha.236](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.236) (2022-12-04)

View File

@@ -138,7 +138,7 @@ func character_creator_reset() -> void:
# For unknown reasons the above doesn't cause the trigger to fire so manual steps required
get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = false
get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = false
get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = false
get_node(DIR_COUNT_NODE).get_node("one_direction").pressed = false
get_node(ANIM_TYPE_NODE).get_node("walk_checkbox").pressed = true
@@ -977,8 +977,8 @@ func directions_on_two_directions_pressed() -> void:
direction_selected = DIR_RIGHT
activate_direction(DIR_RIGHT)
reset_arrow_colours()
# If 1 direction was already selected, don't let it be unselected.
# If previously selected direction is now invalid, change it to a valid one.
func directions_on_one_direction_pressed() -> void:
@@ -1145,7 +1145,7 @@ func reset_arrow_colours() -> void:
direction_selected = DIR_DOWN
get_node(ARROWS_NODE).get_node("Container_up").get_node("ColorRectSpacer").visible = true
get_node(ARROWS_NODE).get_node("Container_left").get_node("ColorRectSpacer").visible = true
for dir in dir_list:
if anim_metadata[get_metadata_array_offset(dir)][METADATA_SPRITESHEET_FIRST_FRAME] > 0: