feat: Removed issues from README and added them as real issues (#319)

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-07-12 13:51:20 +02:00
committed by GitHub
parent f84d1be741
commit 9dcfd2869e

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@@ -38,33 +38,7 @@ In alphabetical order:
## Roadmap
The rewrite is currently ongoing and certain features of Escoria are missing or require optimization:
### Basic features
* [ ] Implement load/save games
* [ ] Implement switching player characters
* [ ] Visualize scaling in editor
### Optimizations
* [ ] Add the currently unfocused inventory item to the `inventory_item_unfocused` signal of `ESCInventoryItem`
* [ ] The `_hover_stack_pop` method in `main_scene` doesn't pop (=remove the last element from the stack) but rather erases the given item from the stack. This may either be a hidden bug or a naming issue
* [ ] The variable `screen_ofs` of main.gd is always set to Vector2(0, 0). Either it's unused or its function has yet to be documented
* [ ] Should we keep defining the animations in a script instead of a real object? Providing a script as a parameter to a function seems weird
* [ ] Fix all TODO and FIXME places in the code
* [ ] Reimplement all missing ESC commands
### Future features
* [ ] Integrated ESC editor
* [ ] Graphical visualizer of room links
* [ ] Optimize character angles and animation helper
Escoria's development is organized using Github [issues](https://github.com/godotengine/escoria/issues). Take a look, what's planned for the next version.
## Licensing