feat: Removed issues from README and added them as real issues (#319)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
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README.md
28
README.md
@@ -38,33 +38,7 @@ In alphabetical order:
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## Roadmap
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The rewrite is currently ongoing and certain features of Escoria are missing or require optimization:
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### Basic features
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* [ ] Implement load/save games
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* [ ] Implement switching player characters
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* [ ] Visualize scaling in editor
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### Optimizations
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* [ ] Add the currently unfocused inventory item to the `inventory_item_unfocused` signal of `ESCInventoryItem`
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* [ ] The `_hover_stack_pop` method in `main_scene` doesn't pop (=remove the last element from the stack) but rather erases the given item from the stack. This may either be a hidden bug or a naming issue
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* [ ] The variable `screen_ofs` of main.gd is always set to Vector2(0, 0). Either it's unused or its function has yet to be documented
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* [ ] Should we keep defining the animations in a script instead of a real object? Providing a script as a parameter to a function seems weird
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* [ ] Fix all TODO and FIXME places in the code
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* [ ] Reimplement all missing ESC commands
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### Future features
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* [ ] Integrated ESC editor
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* [ ] Graphical visualizer of room links
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* [ ] Optimize character angles and animation helper
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Escoria's development is organized using Github [issues](https://github.com/godotengine/escoria/issues). Take a look, what's planned for the next version.
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## Licensing
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