chore: storing version and changelog

This commit is contained in:
StraToN
2022-04-19 14:26:27 +00:00
parent 1db0bc4a39
commit 9f4a5d53c6
2 changed files with 10 additions and 1 deletions

View File

@@ -1,3 +1,12 @@
## [4.0.0-alpha.162](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.162) (2022-04-19)
### Bug Fixes
* correct change nodes of node type to node2d type to fix transition bug ([1db0bc4](https://github.com/godot-escoria/escoria-demo-game/commit/1db0bc4a3996ff4485c8a1a38f8e27f32e2fcae5))
## [4.0.0-alpha.161](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.161) (2022-04-19)

View File

@@ -132,7 +132,7 @@ func _process(delta: float) -> void:
escoria.save_manager.save_enabled = false
var rc = _running_events[channel_name].run()
if rc is GDScriptFunctionState:
_yielding[channel_name] = true
rc = yield(rc, "completed")