feat: New graphics room 12
This commit is contained in:
committed by
Julian Murgia
parent
49cb278ee3
commit
a3d531c89b
@@ -1,30 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
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[node name="background" type="TextureRect"]
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margin_right = 1289.0
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margin_bottom = 555.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="l_platform" type="Line2D" parent="."]
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position = Vector2( 2, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
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[node name="l_door" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="r_door" type="Line2D" parent="."]
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position = Vector2( 0, -267.828 )
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points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
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__meta__ = {
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"_editor_description_": ""
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}
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@@ -1,31 +0,0 @@
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:use
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say player "Default"
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transition "" out
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wait 1
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transition "" in
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say player "Fade white"
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transition fade_white out
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wait 1
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transition fade_white in
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say player "Fade black"
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transition fade_black out
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wait 1
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transition fade_black in
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say player "From Center"
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transition from_center out
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wait 1
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transition from_center in
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say player "Shards"
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transition shards out
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wait 1
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transition shards in
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say player "Blackout"
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transition fade_black out 0.0
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wait 1
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transition fade_black in 0.0
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7
game/rooms/room12/esc/transition_black.esc
Normal file
7
game/rooms/room12/esc/transition_black.esc
Normal file
@@ -0,0 +1,7 @@
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:use
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accept_input NONE
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say player "Fade black"
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transition fade_black out
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wait 1
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transition fade_black in
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accept_input ALL
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7
game/rooms/room12/esc/transition_blackout.esc
Normal file
7
game/rooms/room12/esc/transition_blackout.esc
Normal file
@@ -0,0 +1,7 @@
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:use
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accept_input NONE
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say player "Blackout"
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transition fade_black out 0.0
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wait 1
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transition fade_black in 0.0
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accept_input ALL
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7
game/rooms/room12/esc/transition_centre.esc
Normal file
7
game/rooms/room12/esc/transition_centre.esc
Normal file
@@ -0,0 +1,7 @@
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:use
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accept_input NONE
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say player "From Center"
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transition from_center out
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wait 1
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transition from_center in
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accept_input ALL
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7
game/rooms/room12/esc/transition_default.esc
Normal file
7
game/rooms/room12/esc/transition_default.esc
Normal file
@@ -0,0 +1,7 @@
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:use
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accept_input NONE
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say player "Default"
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transition "" out
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wait 1
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transition "" in
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accept_input ALL
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7
game/rooms/room12/esc/transition_shards.esc
Normal file
7
game/rooms/room12/esc/transition_shards.esc
Normal file
@@ -0,0 +1,7 @@
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:use
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accept_input NONE
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say player "Shards"
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transition shards out
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wait 1
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transition shards in
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accept_input ALL
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7
game/rooms/room12/esc/transition_white.esc
Normal file
7
game/rooms/room12/esc/transition_white.esc
Normal file
@@ -0,0 +1,7 @@
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:use
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accept_input NONE
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say player "Fade white"
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transition fade_white out
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wait 1
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transition fade_white in
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accept_input ALL
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@@ -1,25 +0,0 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
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[node name="r_door" type="Area2D"]
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pause_mode = 1
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script = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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global_id = "r1_r_exit"
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esc_script = "res://game/rooms/room01/esc/right_exit.esc"
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is_exit = true
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tooltip_name = "Exit"
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default_action = "walk"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
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[node name="Position2D" type="Position2D" parent="."]
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position = Vector2( 1225.47, 353.99 )
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script = ExtResource( 2 )
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@@ -1,19 +1,22 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room12/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=2]
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[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=8]
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[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=9]
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[ext_resource path="res://game/rooms/room12/room12background.png" type="Texture" id=9]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 9, 6, 10, 11, 12 ) ]
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outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
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[sub_resource type="NavigationPolygon" id=3]
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vertices = PoolVector2Array( 1176.27, 627.779, 1177.27, 598.779, 1255.27, 643.779, 1252.27, 697.779, 5.26837, 647.779, 83.2684, 606.779, 84.2684, 638.779, 439.268, 724.779, 4.26837, 714.779, 355.268, 672.779, 458.268, 639.779, 405.268, 582.779, 486.268, 510.779, 522.268, 579.779, 620.268, 474.779, 625.268, 550.779, 764.268, 503.779, 709.268, 563.779, 782.268, 609.779, 867.268, 590.779, 821.268, 683.779, 891.268, 656.779, 832.268, 734.779 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6 ), PoolIntArray( 7, 8, 4, 6, 9 ), PoolIntArray( 10, 7, 9, 11, 12 ), PoolIntArray( 13, 10, 12, 14 ), PoolIntArray( 15, 13, 14, 16 ), PoolIntArray( 17, 15, 16 ), PoolIntArray( 18, 17, 16, 19 ), PoolIntArray( 20, 18, 19, 21 ), PoolIntArray( 3, 22, 20, 21, 0 ) ]
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outlines = [ PoolVector2Array( 83.2684, 606.779, 84.2684, 638.779, 355.268, 672.779, 405.268, 582.779, 486.268, 510.779, 620.268, 474.779, 764.268, 503.779, 867.268, 590.779, 891.268, 656.779, 1176.27, 627.779, 1177.27, 598.779, 1255.27, 643.779, 1252.27, 697.779, 832.268, 734.779, 821.268, 683.779, 782.268, 609.779, 709.268, 563.779, 625.268, 550.779, 522.268, 579.779, 458.268, 639.779, 439.268, 724.779, 4.26837, 714.779, 5.26837, 647.779 ) ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 57.5, 39 )
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[node name="room12" type="Node2D"]
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script = ExtResource( 6 )
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@@ -25,24 +28,12 @@ esc_script = "res://game/rooms/room12/esc/room12.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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[node name="background" parent="." instance=ExtResource( 2 )]
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[node name="room_label" type="Label" parent="background"]
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margin_right = 92.0
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margin_bottom = 21.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 12
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"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 6.73163, -264.779 )
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navpoly = SubResource( 1 )
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navpoly = SubResource( 3 )
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__meta__ = {
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"_editor_description_": ""
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}
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@@ -61,21 +52,13 @@ dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
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polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
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polygon = PoolVector2Array( 3, 421, 0, 107, 106, 65, 108, 356 )
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[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
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position = Vector2( 37.4521, 392.045 )
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script = ExtResource( 5 )
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global_id = "r12_l_exit"
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[node name="button" parent="Hotspots" instance=ExtResource( 9 )]
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position = Vector2( 301.706, 73.0751 )
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global_id = "r12_button"
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esc_script = "res://game/rooms/room12/esc/button.esc"
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[node name="Position2D" type="Position2D" parent="Hotspots/button"]
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position = Vector2( 340.052, 298.812 )
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[node name="r_door" type="Area2D" parent="Hotspots"]
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script = ExtResource( 8 )
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global_id = "r12_r_exit"
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@@ -84,14 +67,208 @@ target_scene = "res://game/rooms/room13/room13.tscn"
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switch_sound = "res://game/sfx/sounds/doorOpen_2.ogg"
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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polygon = PoolVector2Array( 1174.44, 47.7028, 1179.5, 355.197, 1277.9, 408.014, 1275.73, 91.8372 )
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position = Vector2( -5, 6 )
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polygon = PoolVector2Array( 1178, 57, 1178, 350, 1285, 417, 1286, 102 )
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[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
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position = Vector2( 1224.19, 375.505 )
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script = ExtResource( 5 )
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[node name="transition_default" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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script = ExtResource( 7 )
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global_id = "r12_transition_default"
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esc_script = "res://game/rooms/room12/esc/transition_default.esc"
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tooltip_name = "transition_default"
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default_action = "use"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_default"]
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position = Vector2( 500.5, 155 )
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shape = SubResource( 2 )
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[node name="Label" type="Label" parent="Hotspots/transition_default"]
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modulate = Color( 0, 0.25098, 1, 1 )
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margin_left = 480.0
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margin_top = 148.0
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margin_right = 526.0
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margin_bottom = 162.0
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text = "Default"
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[node name="ESCLocation" type="Position2D" parent="Hotspots/transition_default"]
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position = Vector2( 502, 306 )
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script = ExtResource( 5 )
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[node name="transition_black" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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position = Vector2( 118, -75 )
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script = ExtResource( 7 )
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global_id = "r12_transition_black"
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esc_script = "res://game/rooms/room12/esc/transition_black.esc"
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tooltip_name = "transition_black"
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default_action = "use"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_black"]
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position = Vector2( 500.5, 155 )
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shape = SubResource( 2 )
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[node name="Label" type="Label" parent="Hotspots/transition_black"]
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modulate = Color( 0, 0.25098, 1, 1 )
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margin_left = 480.0
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margin_top = 148.0
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margin_right = 526.0
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margin_bottom = 162.0
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text = "Black"
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[node name="ESCLocation" type="Position2D" parent="Hotspots/transition_black"]
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position = Vector2( 506, 318 )
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script = ExtResource( 5 )
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[node name="transition_white" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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||||
position = Vector2( 238, -25 )
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script = ExtResource( 7 )
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||||
global_id = "r12_transition_white"
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esc_script = "res://game/rooms/room12/esc/transition_white.esc"
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tooltip_name = "transition_white"
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||||
default_action = "use"
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||||
dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_white"]
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||||
position = Vector2( 500.5, 155 )
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||||
shape = SubResource( 2 )
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||||
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||||
[node name="Label" type="Label" parent="Hotspots/transition_white"]
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||||
modulate = Color( 0, 0.25098, 1, 1 )
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||||
margin_left = 480.0
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||||
margin_top = 148.0
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||||
margin_right = 526.0
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||||
margin_bottom = 162.0
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||||
text = "White"
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||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/transition_white"]
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||||
position = Vector2( 502, 306 )
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||||
script = ExtResource( 5 )
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||||
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||||
[node name="transition_shards" type="Area2D" parent="Hotspots"]
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||||
pause_mode = 1
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||||
position = Vector2( 377, 5 )
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||||
script = ExtResource( 7 )
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||||
global_id = "r12_transition_shards"
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||||
esc_script = "res://game/rooms/room12/esc/transition_shards.esc"
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||||
tooltip_name = "transition_shards"
|
||||
default_action = "use"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_shards"]
|
||||
position = Vector2( 500.5, 155 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/transition_shards"]
|
||||
modulate = Color( 0, 0.25098, 1, 1 )
|
||||
margin_left = 480.0
|
||||
margin_top = 148.0
|
||||
margin_right = 526.0
|
||||
margin_bottom = 162.0
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||||
text = "Shards"
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||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/transition_shards"]
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||||
position = Vector2( 477, 341 )
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||||
script = ExtResource( 5 )
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||||
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||||
[node name="transition_centre" type="Area2D" parent="Hotspots"]
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||||
pause_mode = 1
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||||
position = Vector2( 442, 97 )
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||||
script = ExtResource( 7 )
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||||
global_id = "r12_transition_centre"
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||||
esc_script = "res://game/rooms/room12/esc/transition_centre.esc"
|
||||
tooltip_name = "transition_centre"
|
||||
default_action = "use"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
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||||
animations = null
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_centre"]
|
||||
position = Vector2( 500.5, 155 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/transition_centre"]
|
||||
modulate = Color( 0, 0.25098, 1, 1 )
|
||||
margin_left = 480.0
|
||||
margin_top = 148.0
|
||||
margin_right = 526.0
|
||||
margin_bottom = 162.0
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||||
text = "Centre"
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||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/transition_centre"]
|
||||
position = Vector2( 502, 306 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="transition_blackout" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
position = Vector2( 552, 49 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r12_transition_blackout"
|
||||
esc_script = "res://game/rooms/room12/esc/transition_blackout.esc"
|
||||
tooltip_name = "transition_blackout"
|
||||
default_action = "use"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_blackout"]
|
||||
position = Vector2( 508, 154 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/transition_blackout"]
|
||||
modulate = Color( 0, 0.25098, 1, 1 )
|
||||
margin_left = 480.0
|
||||
margin_top = 148.0
|
||||
margin_right = 526.0
|
||||
margin_bottom = 162.0
|
||||
text = "Blackout"
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/transition_blackout"]
|
||||
position = Vector2( 506, 335 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 542.824, 468.193 )
|
||||
position = Vector2( 97, 412 )
|
||||
script = ExtResource( 5 )
|
||||
global_id = "player_start"
|
||||
is_start_location = true
|
||||
|
||||
[node name="ESCBackground" type="TextureRect" parent="."]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
mouse_filter = 2
|
||||
texture = ExtResource( 9 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="room_label" type="Label" parent="ESCBackground"]
|
||||
margin_right = 92.0
|
||||
margin_bottom = 45.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "ROOM 12
|
||||
"
|
||||
|
||||
[node name="room_label2" type="Label" parent="ESCBackground"]
|
||||
modulate = Color( 0.0352941, 0.0705882, 0.239216, 1 )
|
||||
margin_left = 121.0
|
||||
margin_top = 62.0
|
||||
margin_right = 213.0
|
||||
margin_bottom = 107.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "This room demonstrates the
|
||||
transitions you can use for room
|
||||
changes or cutscenes.
|
||||
Escoria will look for transitions
|
||||
in the paths specified in Godot's
|
||||
settings under
|
||||
Escoria/UI/transition_paths.
|
||||
|
||||
Click the clouds to see what
|
||||
each transition looks like."
|
||||
|
||||
BIN
game/rooms/room12/room12background.png
Normal file
BIN
game/rooms/room12/room12background.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 386 KiB |
@@ -1,18 +0,0 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[node name="walkable_area" type="Navigation2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="."]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
Reference in New Issue
Block a user