Fix auto transition when changing room without exit_scene event (#462)

Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).

Also removed some unused files, many others remain.
And fixed some bugs here and there.
This commit is contained in:
Julian Murgia authored and GitHub committed 2021-11-25 15:24:33 +01:00
1 parent d867407d01
commit a49e5a2690
19 files changed
+154 -119

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-25
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@@ -1,25 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
[node name="r_door" type="Area2D"]
pause_mode = 1
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": ""
}
global_id = "r1_r_exit"
esc_script = "res://game/rooms/room01/esc/right_exit.esc"
is_exit = true
tooltip_name = "Exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 1225.47, 353.99 )
script = ExtResource( 2 )
+12 -4
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@@ -7,8 +7,8 @@
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
[ext_resource path="res://game/rooms/room15/r_door.tscn" type="PackedScene" id=8]
[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=9]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=10]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
@@ -80,9 +80,17 @@ position = Vector2( 37.4521, 392.045 )
script = ExtResource( 5 )
global_id = "r12_l_exit"
[node name="r_door" parent="Hotspots" instance=ExtResource( 8 )]
global_id = "r15_r_exit"
esc_script = ""
[node name="r_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 10 )
tooltip_name = "Right exit"
switch_sound = "res://game/sfx/sounds/doorOpen_2.ogg"
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
position = Vector2( 0, -1 )
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
__meta__ = {
"_editor_description_": ""
}
[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1231.78, 360.624 )
-18
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@@ -1,18 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
[node name="walkable_area" type="Navigation2D"]
script = ExtResource( 1 )
[node name="platform" type="NavigationPolygonInstance" parent="."]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
}