feat: ported escoria-ui-return-monkey-island-dialog-simple

This commit is contained in:
2025-01-20 23:30:12 +01:00
parent f34f96e87f
commit a8c527c3e4
18 changed files with 232 additions and 296 deletions

View File

@@ -42,9 +42,8 @@ func show_chooser():
_option_node.add_theme_color_override("font_color", color_normal)
_option_node.add_theme_color_override("font_color_hover", color_hover)
_vbox.add_child(_option_node)
_option_node.connect("pressed", self, "_on_answer_selected", [
option
])
_option_node.pressed.connect(_on_answer_selected.bind(option))
# If we've no options left, signify as much and start the timer with a
# very short interval so the appropriate signal can be fired. Note that
@@ -78,7 +77,7 @@ func hide_chooser():
func _option_chosen(option: ESCDialogOption):
_remove_avatar()
$TimerProgress.value = 0
emit_signal("option_chosen", option)
option_chosen.emit(option)
# An option was chosen directly from the list

View File

@@ -9,7 +9,7 @@ class_name SayLastDialogOptionCommand
# Return the descriptor of the arguments of this command
func configure() -> ESCCommandArgumentDescriptor:
return ESCCommandArgumentDescriptor.new()
return ESCCommandArgumentDescriptor.new()
# Run the command
func run(_command_params: Array) -> int:
@@ -42,7 +42,8 @@ func run(_command_params: Array) -> int:
escoria.dialog_player.say(
speaking_character_global_id,
"",
text
text,
text # TODO (Eneko): should we pass real key?
)
await escoria.dialog_player.say_finished
escoria.current_state = escoria.GAME_STATE.DEFAULT

View File

@@ -94,7 +94,7 @@ func run(command_params: Array) -> int:
escoria.current_state = escoria.GAME_STATE.DEFAULT
return ESCExecution.RC_CANCEL
var text = param_list_id + "_" + String(rng.randi_range(0,param_lenght -1)) + ':" "'
var text = param_list_id + "_" + String.num_int64(rng.randi_range(0,param_lenght -1)) + ':" "'
var speaking_character_global_id = escoria.main.current_scene.player.global_id \
if param_global_id.to_upper() == CURRENT_PLAYER_KEYWORD \
@@ -103,7 +103,8 @@ func run(command_params: Array) -> int:
escoria.dialog_player.say(
speaking_character_global_id,
"",
text
text,
text # TODO (Eneko): should we pass real key?
)
await escoria.dialog_player.say_finished
escoria.current_state = escoria.GAME_STATE.DEFAULT
@@ -123,4 +124,4 @@ func interrupt():
escoria.logger.debug(
self,
"[%s] interrupt() function not implemented." % get_command_name()
)
)

View File

@@ -107,7 +107,8 @@ func run(command_params: Array) -> int:
escoria.dialog_player.say(
speaking_character_global_id,
"",
text
text,
text # TODO (Eneko): should we pass real key?
)
await escoria.dialog_player.say_finished
escoria.current_state = escoria.GAME_STATE.DEFAULT
@@ -137,4 +138,4 @@ func interrupt():
escoria.logger.debug(
self,
"[%s] interrupt() function not implemented." % get_command_name()
)
)

View File

@@ -16,7 +16,7 @@ the node that inherits from this state machine interface
If you don't the game will crash (on purpose, so you won't
forget to initialize the state machine)
"""
@export var START_STATE: NodePath
@export var START_STATE: Node
var states_map = {}
var states_stack = [] # can also be used as a pushdown automaton
@@ -27,7 +27,7 @@ var _active = false: set = set_active
func initialize(start_state):
for child in get_children():
child.connect("finished", Callable(self, "_change_state"))
child.finished.connect(_change_state)
set_active(true)
states_stack.push_front(start_state)
@@ -76,7 +76,7 @@ func _change_state(state_name):
current_state = states_stack[0]
emit_signal("state_changed", current_state)
state_changed.emit(current_state)
#if state_name != "previous":
current_state.enter()

View File

@@ -64,7 +64,7 @@ func _disable_plugin():
# Add ourselves to the list of dialog managers
func enable_plugin():
func _enable_plugin():
print("Enabling plugin Escoria Dialog Simple")
if EscoriaPlugin.register_dialog_manager(self, MANAGER_CLASS):

View File

@@ -29,7 +29,6 @@ func _ready() -> void:
escoria.connect("paused", Callable(self, "_on_paused"))
# Check whether a specific type is supported by the
# dialog plugin
#
@@ -40,25 +39,6 @@ func has_type(type: String) -> bool:
return true if type in ["floating"] else false
# Check whether a specific chooser type is supported by the
# dialog plugin
#
# #### Parameters
# - type: required chooser type
# *Returns* Whether the type is supported or not
func has_chooser_type(type: String) -> bool:
return true if type == "simple" else false
# Instructs the dialog manager to preserve the next dialog box used by a `say`
# command until a call to `disable_preserve_dialog_box` is made.
#
# This method should be idempotent, i.e. if called after the first time and
# prior to `disable_preserve_dialog_box` being called, the result should be the
# same.
func enable_preserve_dialog_box() -> void:
_should_preserve_dialog_box = true
# Instructs the dialog manager to no longer preserve the currently-preserved
# dialog box or to not preserve the next dialog box used by a `say` command
# (this is the default state).
@@ -74,36 +54,6 @@ func disable_preserve_dialog_box() -> void:
_preserved_type_player_type = ""
_dialog_player.remove_child(_dialog_tip)
# Output a text said by the item specified by the global id. Emit
# `say_finished` after finishing displaying the text.
#
# #### Parameters
# - dialog_player: Node of the dialog player in the UI
# - global_id: Global id of the item that is speaking
# - text: Text to say, optional prefixed by a translation key separated
# by a ":"
# - type: Type of dialog box to use
func say(dialog_player: Node, global_id: String, text: String, type: String):
_dialog_player = dialog_player
_initialize_say_states(global_id, text, type)
if _should_preserve_dialog_box:
# If the dialog box type doesn't match what's currently being reused (if anything),
# we want to remove the old one (if it exists) and then initialize and add the new dialog
# box type to the dialog player
if type != _preserved_type_player_type:
if _dialog_player.get_children().has(_type_player):
_dialog_player.remove_child(_type_player)
_init_type_player(type)
_preserved_type_player_type = type
else:
_init_type_player(type)
state_machine._change_state("say")
func do_say(global_id: String, text: String) -> void:
# Only add_child here in order to prevent _type_player from running its _process method
@@ -116,8 +66,6 @@ func do_say(global_id: String, text: String) -> void:
_type_player.say(global_id, text)
func _init_type_player(type: String) -> void:
if type == "floating":
_type_player = preload(\
@@ -131,16 +79,8 @@ func _init_type_player(type: String) -> void:
"res://addons/escoria-ui-return-monkey-island-dialog-simple/dialog_tip.tscn"\
).instantiate()
_type_player.connect("say_finished", Callable(self, "_on_say_finished"))
_type_player.connect("say_visible", Callable(self, "_on_say_visible"))
func _initialize_say_states(global_id: String, text: String, type: String) -> void:
state_machine.states_map["say"].initialize(self, global_id, text, type)
state_machine.states_map["finish"].initialize(_dialog_player)
state_machine.states_map["say_fast"].initialize(self)
state_machine.states_map["say_finish"].initialize(self)
state_machine.states_map["visible"].initialize(self)
state_machine.states_map["interrupt"].initialize(self)
_type_player.say_finished.connect(_on_say_finished)
_type_player.say_visible.connect(_on_say_visible)
func _on_say_finished():
@@ -150,11 +90,12 @@ func _on_say_finished():
_is_saying = false
emit_signal("say_finished")
say_finished.emit()
func _on_say_visible():
emit_signal("say_visible")
say_visible.emit()
# Present an option chooser to the player and sends the signal
# `option_chosen` with the chosen dialog option
@@ -188,19 +129,7 @@ func do_choose(dialog_player: Node, dialog: ESCDialog, type: String = "simple"):
if option is ESCDialogOption:
escoria.globals_manager.set_global("ESC_DIALOG_CHOSEN_OPTION", option.option)
# END MODIFIED FOR RETURN TO MONKEY UI
emit_signal("option_chosen", option)
# Trigger running the dialogue faster
func speedup():
if is_instance_valid(_type_player):
_type_player.speedup()
# Trigger an instant finish of the current dialog
func finish():
if is_instance_valid(_type_player):
_type_player.finish()
option_chosen.emit(option)
# The say command has been interrupted, cancel the dialog display
@@ -215,21 +144,17 @@ func interrupt():
_dialog_player.remove_child(_type_player)
remove_dialop_tip()
emit_signal("say_finished")
# To be called if voice audio has finished.
func voice_audio_finished():
if is_instance_valid(_type_player):
_type_player.voice_audio_finished()
say_finished.emit()
func add_dialog_tip():
if not _dialog_player.get_children().has(_dialog_tip):
_dialog_player.add_child(_dialog_tip)
func remove_dialop_tip():
_dialog_player.remove_child(_dialog_tip)
func _on_paused():
remove_dialop_tip()

View File

@@ -40,5 +40,5 @@ func update(_delta):
escoria.logger.trace(self, "Dialog State Machine: 'choices' -> 'idle'")
emit_signal("finished", "idle")
_dialog_player.emit_signal("option_chosen", option)
finished.emit("idle")
_dialog_player.option_chosen.emit(option)

View File

@@ -17,5 +17,5 @@ func enter():
func update(_delta):
escoria.logger.trace(self, "Dialog State Machine: 'finish' -> 'idle'")
emit_signal("finished", "idle")
_dialog_player.emit_signal("say_finished")
finished.emit("idle")
_dialog_player.say_finished.emit()

View File

@@ -13,13 +13,12 @@ func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'interrupt'.")
if _dialog_manager != null:
if not _dialog_manager.is_connected("say_finished", Callable(self, "_on_say_finished")):
_dialog_manager.connect("say_finished", Callable(self, "_on_say_finished"))
if not _dialog_manager.say_finished.is_connected(_on_say_finished):
_dialog_manager.say_finished.connect(_on_say_finished)
_dialog_manager.interrupt()
func _on_say_finished() -> void:
escoria.logger.trace(self, "Dialog State Machine: 'interrupt' -> 'finish'")
emit_signal("finished", "finish")
finished.emit("finish")

View File

@@ -1,11 +1,7 @@
extends "res://addons/escoria-ui-return-monkey-island-dialog-simple/patterns/state_machine/state.gd"
# A regular expression that separates the translation key from the text
const KEYTEXT_REGEX = "^((?<key>[^:]+):)?\"(?<text>.+)\""
# Reference to the currently playing dialog manager
# Reference to the currently playing dialog manager
var _dialog_manager: ESCDialogManager = null
# Character that is talking
@@ -14,27 +10,28 @@ var _character: String
# UI to use for the dialog
var _type: String
# Translation key
var _key: String = ""
# Text to say
var _text: String
# Regular expression object for the separation of key and text
var _keytext_regex: RegEx = RegEx.new()
var _ready_to_say: bool
# flag for whether the dialog manager has started to "say" to ensure that it has
# prior to exiting this state as other states need this to happen to continue
# (other states rely on the setup that the dialog manager does)
var _say_started: bool
var _stop_talking_animation_on_option: String
# Constructor
func _init() -> void:
_keytext_regex.compile(KEYTEXT_REGEX)
func initialize(dialog_manager: ESCDialogManager, character: String, text: String, type: String) -> void:
func initialize(dialog_manager: ESCDialogManager, character: String, text: String, type: String, key: String) -> void:
_dialog_manager = dialog_manager
_character = character
_text = text
_type = type
_key = key
_stop_talking_animation_on_option = \
ESCProjectSettingsManager.get_setting(RTMISimpleDialogSettings.STOP_TALKING_ANIMATION_ON)
@@ -53,17 +50,17 @@ func handle_input(_event):
func _handle_left_click_action(left_click_action: String) -> void:
match left_click_action:
RTMISimpleDialogSettings.LEFT_CLICK_ACTION_SPEED_UP:
if _dialog_manager.is_connected("say_visible", Callable(self, "_on_say_visible")):
_dialog_manager.disconnect("say_visible", Callable(self, "_on_say_visible"))
if _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.disconnect(_on_say_visible)
escoria.logger.trace(self, "Dialog State Machine: 'say' -> 'say_fast'")
emit_signal("finished", "say_fast")
finished.emit("say_fast")
RTMISimpleDialogSettings.LEFT_CLICK_ACTION_INSTANT_FINISH:
if _dialog_manager.is_connected("say_visible", Callable(self, "_on_say_visible")):
_dialog_manager.disconnect("say_visible", Callable(self, "_on_say_visible"))
if _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.disconnect(_on_say_visible)
escoria.logger.trace(self, "Dialog State Machine: 'say' -> 'say_finish'")
emit_signal("finished", "say_finish")
finished.emit("say_finish")
get_viewport().set_input_as_handled()
@@ -71,28 +68,18 @@ func _handle_left_click_action(left_click_action: String) -> void:
func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'say'.")
if not _dialog_manager.is_connected("say_visible", Callable(self, "_on_say_visible")):
_dialog_manager.connect("say_visible", Callable(self, "_on_say_visible"))
_say_started = false
if not _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.connect(_on_say_visible)
var matches = _keytext_regex.search(_text)
if not matches:
escoria.logger.error(
self,
"Unexpected text encountered: %s." % _text
)
var key = matches.get_string("key")
if matches.get_string("key") != "":
var _speech_resource = _get_voice_file(
matches.get_string("key")
)
if _key and not _key.is_empty():
var _speech_resource = _get_voice_file(_key)
if _speech_resource == "":
escoria.logger.warn(
self,
"Unable to find voice file with key '%s'." % matches.get_string("key")
"Unable to find voice file with key '%s'." % _key
)
else:
(
@@ -104,34 +91,38 @@ func enter():
if not (
escoria.object_manager.get_object(escoria.object_manager.SPEECH).node\
as ESCSpeechPlayer
).stream.is_connected("finished", Callable(self, "_on_audio_finished")):
).stream.finished.is_connected(_on_audio_finished):
(
escoria.object_manager.get_object(escoria.object_manager.SPEECH).node\
as ESCSpeechPlayer
).stream.connect("finished", Callable(self, "_on_audio_finished"))
).stream.finished.connect(_on_audio_finished)
var translated_text: String = tr(matches.get_string("key"))
var translated_text: String = tr(_key)
# Only update the text if the translated text was found; otherwise, raise
# a warning and use the original, untranslated text.
if translated_text == matches.get_string("key"):
if translated_text == _key:
escoria.logger.warn(
self,
"Unable to find position key '%s'. Using untranslated text." % matches.get_string("key")
"Unable to find translation key '%s'. Using untranslated text." % _key
)
_text = matches.get_string("text")
else:
_text = translated_text
else:
_text = matches.get_string("text")
_ready_to_say = true
func exit() -> void:
if not _say_started:
_dialog_manager.do_say(_character, _text)
_say_started = true
func update(_delta):
if _ready_to_say:
_dialog_manager.do_say(_character, _text)
_say_started = true
_ready_to_say = false
@@ -148,15 +139,15 @@ func _get_voice_file(key: String, start: String = "") -> String:
start = ESCProjectSettingsManager.get_setting(
ESCProjectSettingsManager.SPEECH_FOLDER
)
var _dir = DirAccess.new()
if _dir.open(start) == OK:
var _dir = DirAccess.open(start)
if _dir != null:
_dir.list_dir_begin() # TODOConverter3To4 fill missing arguments https://github.com/godotengine/godot/pull/40547
var file_name = _dir.get_next()
while file_name != "":
if _dir.current_is_dir():
var _voice_file = _get_voice_file(
key,
start.plus_file(file_name)
start.path_join(file_name)
)
if _voice_file != "":
return _voice_file
@@ -167,14 +158,14 @@ func _get_voice_file(key: String, start: String = "") -> String:
ESCProjectSettingsManager.SPEECH_EXTENSION
)
]:
return start.plus_file(file_name.trim_suffix(".import"))
return start.path_join(file_name.trim_suffix(".import"))
file_name = _dir.get_next()
return ""
func _on_say_visible() -> void:
escoria.logger.trace(self, "Dialog State Machine: 'say' -> 'visible'")
emit_signal("finished", "visible")
finished.emit("visible")
func _on_audio_finished() -> void:

View File

@@ -16,8 +16,8 @@ func enter():
escoria.inputs_manager.INPUT_NONE and \
_dialog_manager != null:
if not _dialog_manager.is_connected("say_visible", Callable(self, "_on_say_visible")):
_dialog_manager.connect("say_visible", Callable(self, "_on_say_visible"))
if not _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.connect(_on_say_visible)
_dialog_manager.speedup()
else:
@@ -26,4 +26,4 @@ func enter():
func _on_say_visible() -> void:
escoria.logger.trace(self, "Dialog State Machine: 'say_fast' -> 'visible'")
emit_signal("finished", "visible")
finished.emit("visible")

View File

@@ -16,8 +16,8 @@ func enter():
escoria.inputs_manager.INPUT_NONE and \
_dialog_manager != null:
if not _dialog_manager.is_connected("say_visible", Callable(self, "_on_say_visible")):
_dialog_manager.connect("say_visible", Callable(self, "_on_say_visible"))
if not _dialog_manager.say_visible.is_connected(_on_say_visible):
_dialog_manager.say_visible.connect(_on_say_visible)
_dialog_manager.finish()
else:
@@ -26,4 +26,4 @@ func enter():
func _on_say_visible() -> void:
escoria.logger.trace(self, "Dialog State Machine: 'say_finish' -> 'visible'")
emit_signal("finished", "visible")
finished.emit("visible")

View File

@@ -12,8 +12,8 @@ func initialize(dialog_manager: ESCDialogManager) -> void:
func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'visible'.")
if not _dialog_manager.is_connected("say_finished", Callable(self, "_on_say_finished")):
_dialog_manager.connect("say_finished", Callable(self, "_on_say_finished"))
if not _dialog_manager.say_finished.is_connected(_on_say_finished):
_dialog_manager.say_finished.connect(_on_say_finished)
func handle_input(_event):
@@ -21,14 +21,14 @@ func handle_input(_event):
if escoria.inputs_manager.input_mode != \
escoria.inputs_manager.INPUT_NONE:
if _dialog_manager.is_connected("say_finished", Callable(self, "_on_say_finished")):
_dialog_manager.disconnect("say_finished", Callable(self, "_on_say_finished"))
if _dialog_manager.say_finished.is_connected(_on_say_finished):
_dialog_manager.say_finished.disconnect(_on_say_finished)
emit_signal("finished", "interrupt")
finished.emit("interrupt")
get_viewport().set_input_as_handled()
# Handles the end of a say function after it has emitted say_finished.
func _on_say_finished():
escoria.logger.trace(self, "Dialog State Machine: 'visible' -> 'finish'")
emit_signal("finished", "finish")
finished.emit("finish")

View File

@@ -37,13 +37,12 @@ var _current_line: String
@onready var text_node = $Panel/MarginContainer/HSplitContainer/text
# The tween node for text animations
@onready var tween = $Panel/MarginContainer/HSplitContainer/text/Tween
@onready var tween: Tween3 = Tween3.new(self)
# Whether the dialog manager is paused
@onready var is_paused: bool = true
# Build up the UI
func _ready():
_text_time_per_character = ProjectSettings.get_setting(
@@ -56,11 +55,11 @@ func _ready():
"%s setting must be a non-negative number. Will use default value of %s." %
[
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
escoria.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
]
)
_text_time_per_character = RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
_text_time_per_character = escoria.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
_fast_text_time_per_character = ProjectSettings.get_setting(
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST
@@ -72,11 +71,11 @@ func _ready():
"%s setting must be a non-negative number. Will use default value of %s." %
[
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
escoria.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
]
)
_fast_text_time_per_character = RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
_fast_text_time_per_character = escoria.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
_reading_speed_in_wpm = ProjectSettings.get_setting(
RTMISimpleDialogSettings.READING_SPEED_IN_WPM
@@ -88,23 +87,21 @@ func _ready():
"%s setting must be a positive number. Will use default value of %s." %
[
RTMISimpleDialogSettings.READING_SPEED_IN_WPM,
RTMISimpleDialogSettings.READING_SPEED_IN_WPM_DEFAULT_VALUE
escoria.READING_SPEED_IN_WPM_DEFAULT_VALUE
]
)
_reading_speed_in_wpm = RTMISimpleDialogSettings.READING_SPEED_IN_WPM_DEFAULT_VALUE
_reading_speed_in_wpm = escoria.READING_SPEED_IN_WPM_DEFAULT_VALUE
_word_regex.compile("\\S+")
text_node.bbcode_enabled = true
tween.connect(
"tween_completed",
self,
"_on_dialog_line_typed"
)
tween.finished.connect(_on_dialog_line_typed.bind("", ""))
escoria.connect("paused", Callable(self, "_on_paused"))
escoria.connect("resumed", Callable(self, "_on_resumed"))
escoria.paused.connect(_on_paused)
escoria.resumed.connect(_on_resumed)
tree_exited.connect(_on_tree_exited)
# Switch the current character
@@ -145,13 +142,15 @@ func say(character: String, line: String):
text_node.text = tr(line)
text_node.percent_visible = 0.0
text_node.visible_ratio = 0.0
var time_show_full_text = _text_time_per_character / 1000 * len(line)
tween.interpolate_property(text_node, "percent_visible",
tween.reset()
tween.interpolate_property(text_node, "visible_ratio",
0.0, 1.0, time_show_full_text,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
tween.play()
# Called by the dialog player when the
@@ -159,19 +158,19 @@ func speedup():
if not _is_speeding_up:
_is_speeding_up = true
var time_show_full_text = _fast_text_time_per_character / 1000 * len(_current_line)
tween.remove_all()
tween.interpolate_property(text_node, "percent_visible",
text_node.percent_visible, 1.0, time_show_full_text,
tween.reset()
tween.interpolate_property(text_node, "visible_ratio",
text_node.visible_ratio, 1.0, time_show_full_text,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
tween.play()
# Called by the dialog player when user wants to finish dialogue immediately.
func finish():
tween.remove_all()
tween.interpolate_property(text_node, "percent_visible",
text_node.percent_visible, 1.0, 0.0)
tween.start()
tween.reset()
tween.interpolate_property(text_node, "visible_ratio",
text_node.visible_ratio, 1.0, 0.0)
tween.play()
# To be called if voice audio has finished.
@@ -191,10 +190,13 @@ func _on_dialog_line_typed(object, key):
text_node.visible_characters = -1
var time_to_disappear: float = _calculate_time_to_disappear()
$Timer.start(time_to_disappear)
$Timer.connect("timeout", Callable(self, "_on_dialog_finished"))
emit_signal("say_visible")
if not $Timer.timeout.is_connected(_on_dialog_finished):
$Timer.timeout.connect(_on_dialog_finished)
$Timer.start(time_to_disappear)
say_visible.emit()
func _calculate_time_to_disappear() -> float:
@@ -207,21 +209,31 @@ func _get_number_of_words() -> int:
# Ending the dialog
func _on_dialog_finished():
$Timer.stop()
# Only trigger to clear the text if we aren't limiting the clearing trigger to a click.
if not ESCProjectSettingsManager.get_setting(RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY):
emit_signal("say_finished")
queue_free()
say_finished.emit()
# Handler managing pause notification from Escoria
func _on_paused():
if tween.is_active():
if tween.is_running():
is_paused = true
tween.stop_all()
tween.stop()
# Handler managing resume notification from Escoria
func _on_resumed():
if not tween.is_active():
if not tween.is_running():
# We can't rely on "show()" to make an invisible popup reappear, as per the docs for
# CanvasItem. Instead, we need to use one of the popup_* methods.
if is_inside_tree():
popup_centered()
is_paused = false
tween.resume_all()
tween.resume()
func _on_tree_exited():
queue_free()

View File

@@ -1,68 +1,46 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=2 format=3 uid="uid://cp75ofyuetxux"]
[ext_resource path="res://addons/escoria-ui-return-monkey-island-dialog-simple/types/avatar.gd" type="Script" id=1]
[ext_resource type="Script" path="res://addons/escoria-ui-return-monkey-island-dialog-simple/types/avatar.gd" id="1"]
[node name="dialog_box" type="Popup"]
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -782.0
offset_bottom = -734.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
size = Vector2i(510, 180)
visible = true
script = ExtResource("1")
[node name="Timer" type="Timer" parent="."]
[node name="Panel" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
theme_override_constants/margin_right = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HSplitContainer" type="HSplitContainer" parent="Panel/MarginContainer"]
offset_left = 20.0
offset_top = 20.0
offset_right = 478.0
offset_bottom = 146.0
layout_mode = 2
theme_override_constants/separation = 35
dragger_visibility = 1
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer/HSplitContainer"]
offset_right = 88.0
offset_bottom = 126.0
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.3
[node name="avatar" type="TextureRect" parent="Panel/MarginContainer/HSplitContainer/VBoxContainer"]
offset_right = 88.0
offset_bottom = 108.0
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
expand = true
stretch_mode = 4
[node name="text" type="RichTextLabel" parent="Panel/MarginContainer/HSplitContainer"]
offset_left = 123.0
offset_right = 458.0
offset_bottom = 126.0
layout_mode = 2
size_flags_horizontal = 3
bbcode_enabled = true
text = "Here be some text"
text = "Here be some text"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Tween" type="Tween" parent="Panel/MarginContainer/HSplitContainer/text"]

View File

@@ -34,7 +34,7 @@ var _current_line: String
# Tween node for text animation
@onready var tween: Tween = $Tween
@onready var tween: Tween3 = Tween3.new(self)
# The node showing the text
@onready var text_node: RichTextLabel = self
@@ -42,6 +42,7 @@ var _current_line: String
# Whether the dialog manager is paused
@onready var is_paused: bool = true
var dialog_location_node = null
# Enable bbcode and catch the signal when a tween completed
func _ready():
@@ -55,11 +56,11 @@ func _ready():
"%s setting must be a non-negative number. Will use default value of %s." %
[
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
escoria.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
]
)
_text_time_per_character = RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
_text_time_per_character = escoria.TEXT_TIME_PER_LETTER_MS_DEFAULT_VALUE
_fast_text_time_per_character = ProjectSettings.get_setting(
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST
@@ -71,11 +72,11 @@ func _ready():
"%s setting must be a non-negative number. Will use default value of %s." %
[
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST,
RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
escoria.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
]
)
_fast_text_time_per_character = RTMISimpleDialogSettings.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
_fast_text_time_per_character = escoria.TEXT_TIME_PER_LETTER_MS_FAST_DEFAULT_VALUE
_reading_speed_in_wpm = ProjectSettings.get_setting(
RTMISimpleDialogSettings.READING_SPEED_IN_WPM
@@ -87,41 +88,36 @@ func _ready():
"%s setting must be a positive number. Will use default value of %s." %
[
RTMISimpleDialogSettings.READING_SPEED_IN_WPM,
RTMISimpleDialogSettings.READING_SPEED_IN_WPM_DEFAULT_VALUE
escoria.READING_SPEED_IN_WPM_DEFAULT_VALUE
]
)
_reading_speed_in_wpm = RTMISimpleDialogSettings.READING_SPEED_IN_WPM_DEFAULT_VALUE
_reading_speed_in_wpm = escoria.READING_SPEED_IN_WPM_DEFAULT_VALUE
_word_regex.compile("\\S+")
bbcode_enabled = true
$Tween.connect("tween_completed", Callable(self, "_on_dialog_line_typed"))
tween.finished.connect(_on_dialog_line_typed.bind("", ""))
connect("tree_exiting", Callable(self, "_on_tree_exiting"))
tree_exiting.connect(_on_tree_exiting)
escoria.connect("paused", Callable(self, "_on_paused"))
escoria.connect("resumed", Callable(self, "_on_resumed"))
escoria.paused.connect(_on_paused)
escoria.resumed.connect(_on_resumed)
_current_line = ""
func _process(delta):
if _current_character.is_inside_tree() and \
_current_character.has_node("dialog_position"):
is_instance_valid(dialog_location_node):
# Position the RichTextLabel on the character's dialog position, if any.
position = _current_character.get_node("dialog_position") \
super.get_global_transform_with_canvas().origin
position = dialog_location_node.get_global_transform_with_canvas().origin
position.x -= size.x / 2
if position.x < 0:
position.x = 0
_account_for_margin_x()
var screen_margin = position.x + size.x - \
ProjectSettings.get("display/window/size/viewport_width")
if screen_margin > 0:
position.x -= screen_margin
_account_for_margin_y()
# Make a character say something
@@ -139,41 +135,52 @@ func say(character: String, line: String) :
# Position the RichTextLabel on the character's dialog position, if any.
_current_character = escoria.object_manager.get_object(character).node
var dialog_location_count:int = 0
for c in escoria.object_manager.get_object(character).node.get_children():
if c is Marker2D:
# Identify any Postion2D nodes
if c is ESCDialogLocation:
dialog_location_count += 1
dialog_location_node = c
if dialog_location_count > 1:
escoria.logger.warn(
self,
"Multiple ESCDialogLocation nodes found " +
"object %s. Last one will be used." % _current_character)
# Set text color to color set in the actor
var text_color = _current_character.dialog_color
var text_color_html = text_color.to_html(false)
text_node.text = "[center][color=#" + text_color_html + "]" \
super.format([text_color_html]) + tr(line) + "[/color][center]"
.format([text_color_html]) + tr(line) + "[/color][center]"
if _current_character.is_inside_tree() and \
_current_character.has_node("dialog_position"):
position = _current_character.get_node(
"dialog_position"
).get_global_transform_with_canvas().origin
is_instance_valid(dialog_location_node):
position = dialog_location_node.get_global_transform_with_canvas().origin
position.x -= size.x / 2
else:
position.x = 0
size.x = ProjectSettings.get_setting("display/window/size/viewport_width")
if position.x < 0:
position.x = 0
_account_for_margin_x()
var screen_margin = position.x + size.x - \
ProjectSettings.get("display/window/size/viewport_width")
if screen_margin > 0:
position.x -= screen_margin
_account_for_margin_y()
_current_character.start_talking()
text_node.percent_visible = 0.0
text_node.visible_ratio = 0.0
var time_show_full_text = _text_time_per_character / 1000 * len(_current_line)
tween.interpolate_property(text_node, "percent_visible",
tween.reset()
tween.interpolate_property(text_node, "visible_ratio",
0.0, 1.0, time_show_full_text,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
tween.play()
set_process(true)
@@ -183,19 +190,21 @@ func speedup():
_is_speeding_up = true
var time_show_full_text = _fast_text_time_per_character / 1000 * len(_current_line)
tween.remove_all()
tween.interpolate_property(text_node, "percent_visible",
text_node.percent_visible, 1.0, time_show_full_text,
tween.reset()
tween.interpolate_property(text_node, "visible_ratio",
text_node.visible_ratio, 1.0, time_show_full_text,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
tween.play()
# Called by the dialog player when user wants to finish dialogue immediately.
func finish():
tween.remove_all()
tween.interpolate_property(text_node, "percent_visible",
text_node.percent_visible, 1.0, 0.0)
tween.start()
tween.reset()
tween.interpolate_property(text_node, "visible_ratio",
text_node.visible_ratio, 1.0, 0.0)
tween.play()
# To be called if voice audio has finished.
@@ -211,9 +220,9 @@ func _on_dialog_line_typed(object, key):
var time_to_disappear: float = _calculate_time_to_disappear()
$Timer.start(time_to_disappear)
$Timer.connect("timeout", Callable(self, "_on_dialog_finished"))
$Timer.timeout.connect(_on_dialog_finished)
emit_signal("say_visible")
say_visible.emit()
func _calculate_time_to_disappear() -> float:
@@ -228,23 +237,23 @@ func _get_number_of_words() -> int:
func _on_dialog_finished():
# Only trigger to clear the text if we aren't limiting the clearing trigger to a click.
if not ESCProjectSettingsManager.get_setting(RTMISimpleDialogSettings.CLEAR_TEXT_BY_CLICK_ONLY):
emit_signal("say_finished")
say_finished.emit()
# Handler managing pause notification from Escoria
func _on_paused():
if tween.is_active():
if tween.is_running():
is_paused = true
visible = false
tween.stop_all()
tween.stop()
# Handler managing resume notification from Escoria
func _on_resumed():
if not tween.is_active():
if not tween.is_running():
is_paused = false
visible = true
tween.resume_all()
tween.resume()
# Handler to deal with this node being removed
@@ -256,3 +265,25 @@ func _stop_character_talking():
# Make the speaking item animation stop talking, if it is still alive
if is_instance_valid(_current_character) and _current_character != null:
_current_character.stop_talking()
func _account_for_margin_x() -> void:
if position.x < 0:
position.x = 0
var screen_margin_x = position.x + size.x - \
ProjectSettings.get("display/window/size/viewport_width")
if screen_margin_x > 0:
position.x -= screen_margin_x
func _account_for_margin_y() -> void:
if position.y < 0:
position.y = 0
var screen_margin_y = position.y + size.y - \
ProjectSettings.get("display/window/size/viewport_height")
if screen_margin_y > 0:
position.y -= screen_margin_y

View File

@@ -1,14 +1,12 @@
extends VBoxContainer
signal finished
func _ready():
pass # Replace with function body.
func _process(_delta):
var size = self.get_global_rect().size
var textSize = self.get_global_rect().size
if escoria.globals_manager.get_global("turno_credits_rolling"):
self.set_position(self.get_position() + Vector2(0, -0.5))
if self.get_position().y < -20 - size.y:
if self.get_position().y < -20 - textSize.y:
escoria.globals_manager.set_global("turno_credits_rolling", false)
emit_signal("finished")