Fix wrong (old) documentation about setup and ready events (#524)
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
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@@ -2,8 +2,14 @@
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#
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# Events are triggered from various sources. Common events include
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#
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# * :setup Called every time when visiting a scene
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# * :ready Called the first time a scene is visited
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# * :setup : This event is always the first to be called each time the room is visited.
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# It allows elements in the room to be prepared *before* the room is displayed to the
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# player (e.g. starting particle effects).
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# * :ready : This event is the second to be called each time the room is visited.
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# It is run immediately after `:setup` finishes execution, if it exists. Otherwise,
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# `:ready` will be the first event to run. Regardless, this event is run *after*
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# the room is displayed to the player, allowing cutscenes or animations to be
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# run once the room is visible.
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# * :use <global id> Called from the current item when it is used with the item
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# with the global id <global id>
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extends ESCStatement
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