chore: storing version and changelog
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@@ -138,7 +138,7 @@ func character_creator_reset() -> void:
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# For unknown reasons the above doesn't cause the trigger to fire so manual steps required
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get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = false
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get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = false
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get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = false
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get_node(DIR_COUNT_NODE).get_node("one_direction").pressed = false
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get_node(ANIM_TYPE_NODE).get_node("walk_checkbox").pressed = true
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@@ -1145,7 +1145,7 @@ func reset_arrow_colours() -> void:
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direction_selected = DIR_DOWN
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get_node(ARROWS_NODE).get_node("Container_up").get_node("ColorRectSpacer").visible = true
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get_node(ARROWS_NODE).get_node("Container_left").get_node("ColorRectSpacer").visible = true
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for dir in dir_list:
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if anim_metadata[get_metadata_array_offset(dir)][METADATA_SPRITESHEET_FIRST_FRAME] > 0:
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