chore: storing version and changelog
This commit is contained in:
15
CHANGELOG.md
15
CHANGELOG.md
@@ -1,3 +1,18 @@
|
|||||||
|
## [4.0.0-alpha.238](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.238) (2022-12-09)
|
||||||
|
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* Updated room 6 conversation ([68f55e2](https://github.com/godot-escoria/escoria-demo-game/commit/68f55e2d5abffd2a6ddb14b77c7f0a3a5967235b))
|
||||||
|
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* restores state on returning; for some reason, previously state was modified but never restored. ([9398ce9](https://github.com/godot-escoria/escoria-demo-game/commit/9398ce96c376c4214e0cc85f9d4509c6b2a28818))
|
||||||
|
* returns an appropriate RC code when no more options are left at a particular dialog level; this has the somewhat beneficial side effect of moving up a level in dialog if there is one, although this requires a 'stop' command to be present in at least one of the top-most dialog options. ([328e5ef](https://github.com/godot-escoria/escoria-demo-game/commit/328e5efdd9c126b6e0d3fbf3a1d487267258de5f))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## [4.0.0-alpha.237](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.237) (2022-12-09)
|
## [4.0.0-alpha.237](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.237) (2022-12-09)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -138,7 +138,7 @@ func character_creator_reset() -> void:
|
|||||||
|
|
||||||
# For unknown reasons the above doesn't cause the trigger to fire so manual steps required
|
# For unknown reasons the above doesn't cause the trigger to fire so manual steps required
|
||||||
get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = false
|
get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = false
|
||||||
get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = false
|
get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = false
|
||||||
get_node(DIR_COUNT_NODE).get_node("one_direction").pressed = false
|
get_node(DIR_COUNT_NODE).get_node("one_direction").pressed = false
|
||||||
|
|
||||||
get_node(ANIM_TYPE_NODE).get_node("walk_checkbox").pressed = true
|
get_node(ANIM_TYPE_NODE).get_node("walk_checkbox").pressed = true
|
||||||
@@ -1145,7 +1145,7 @@ func reset_arrow_colours() -> void:
|
|||||||
direction_selected = DIR_DOWN
|
direction_selected = DIR_DOWN
|
||||||
get_node(ARROWS_NODE).get_node("Container_up").get_node("ColorRectSpacer").visible = true
|
get_node(ARROWS_NODE).get_node("Container_up").get_node("ColorRectSpacer").visible = true
|
||||||
get_node(ARROWS_NODE).get_node("Container_left").get_node("ColorRectSpacer").visible = true
|
get_node(ARROWS_NODE).get_node("Container_left").get_node("ColorRectSpacer").visible = true
|
||||||
|
|
||||||
|
|
||||||
for dir in dir_list:
|
for dir in dir_list:
|
||||||
if anim_metadata[get_metadata_array_offset(dir)][METADATA_SPRITESHEET_FIRST_FRAME] > 0:
|
if anim_metadata[get_metadata_array_offset(dir)][METADATA_SPRITESHEET_FIRST_FRAME] > 0:
|
||||||
|
|||||||
Reference in New Issue
Block a user