feat: Removed obsolete code. Fixes godot-escoria/escoria-issues#99 (#499)
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@@ -43,8 +43,7 @@ func _ready():
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#
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#
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# - event: The input event
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# - event: The input event
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func _input(event):
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func _input(event):
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if event is InputEventMouseButton and event.pressed \
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if event is InputEventMouseButton and event.pressed and is_speaking:
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and is_speaking and not _dialog_manager.get_type_player().is_paused:
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speedup()
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speedup()
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get_tree().set_input_as_handled()
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get_tree().set_input_as_handled()
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@@ -95,10 +95,3 @@ func interrupt():
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if _dialog_player.get_children().has(_type_player):
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if _dialog_player.get_children().has(_type_player):
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_dialog_player.remove_child(_type_player)
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_dialog_player.remove_child(_type_player)
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emit_signal("say_finished")
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emit_signal("say_finished")
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# Getter for the type player
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#
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# *Returns* the type player
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func get_type_player() -> Node:
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return _type_player
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