fix(inventory): show/hide inventory on hide/show menu

This commit is contained in:
2024-08-25 17:54:24 +02:00
parent 80c6ba277b
commit b42adccace
4 changed files with 22 additions and 40 deletions

View File

@@ -369,22 +369,26 @@ func close_inventory():
$CanvasLayer/ui/HBoxContainer/inventory_ui.hide_inventory()
func hide_ui():
$CanvasLayer/ui/HBoxContainer/inventory_ui.hide_ui()
$CanvasLayer/ui/HBoxContainer/inventory_ui.hide()
$CanvasLayer/ui.hide()
func show_ui():
$CanvasLayer/ui/HBoxContainer/inventory_ui.show()
$CanvasLayer/ui/HBoxContainer/inventory_ui.show_ui()
$CanvasLayer/ui.show()
func hide_main_menu():
if get_node(main_menu).visible:
get_node(main_menu).hide()
show_ui()
func show_main_menu():
if not get_node(main_menu).visible:
get_node(main_menu).reset()
get_node(main_menu).show()
hide_ui()
func unpause_game():
if get_node(pause_menu).visible:

View File

@@ -89,11 +89,6 @@ margin_right = 1186.0
margin_bottom = 90.0
size_flags_horizontal = 3
[node name="inventory_bg" type="Polygon2D" parent="CanvasLayer/ui/HBoxContainer"]
position = Vector2( 0, -964 )
color = Color( 0.156863, 0.0627451, 0, 1 )
polygon = PoolVector2Array( 0, 874, 1280, 874, 1280, 1047, 0, 1047 )
[node name="inventory_ui" parent="CanvasLayer/ui/HBoxContainer" instance=ExtResource( 1 )]
anchor_right = 0.0
anchor_bottom = 0.0

View File

@@ -7,46 +7,25 @@ var inventory_visible: bool = false
func _ready() -> void:
$FloatingInventory/panel.rect_position.x = ProjectSettings.get_setting("display/window/size/width") - $FloatingInventory/panel.rect_size.x
# Hide inventory by default
# $FloatingInventory/panel.rect_position.x = \
# ProjectSettings.get_setting("display/window/size/width")
func _on_inventory_button_pressed():
if $FloatingInventory/InventoryTween.is_active():
return
if inventory_visible:
hide_inventory()
else:
show_inventory()
func show_inventory():
$FloatingInventory/InventoryTween.stop_all()
$FloatingInventory/InventoryTween.remove_all()
$FloatingInventory/InventoryTween.interpolate_property(
$FloatingInventory/panel,
"visible",
0,
1,
0.6
)
$FloatingInventory/InventoryTween.start()
yield($FloatingInventory/InventoryTween,"tween_all_completed")
$FloatingInventory/InventoryTween.stop_all()
$FloatingInventory/panel.show()
inventory_visible = true
func hide_inventory():
$FloatingInventory/InventoryTween.stop_all()
$FloatingInventory/InventoryTween.remove_all()
$FloatingInventory/InventoryTween.interpolate_property(
$FloatingInventory/panel,
"visible",
1,
0,
0.01
)
$FloatingInventory/InventoryTween.start()
yield($FloatingInventory/InventoryTween,"tween_all_completed")
$FloatingInventory/InventoryTween.stop_all()
$FloatingInventory/panel.hide()
inventory_visible = false
func show_ui():
$FloatingInventory/inventory_bg.show()
$FloatingInventory/panel/MarginContainer/ScrollContainer/container.show()
inventory_visible = true
func hide_ui():
$FloatingInventory/inventory_bg.hide()
$FloatingInventory/panel/MarginContainer/ScrollContainer/container.hide()
inventory_visible = false

View File

@@ -20,6 +20,10 @@ inventory_ui_container = NodePath("FloatingInventory/panel/MarginContainer/Scrol
[node name="FloatingInventory" type="CanvasLayer" parent="."]
[node name="inventory_bg" type="Polygon2D" parent="FloatingInventory"]
color = Color( 0.156863, 0.0627451, 0, 1 )
polygon = PoolVector2Array( -3, 578, 1280, 578, 1280, 752, -3, 757 )
[node name="panel" type="TextureRect" parent="FloatingInventory"]
anchor_left = 1.0
anchor_top = 1.0