fix: Character creator - add tooltip, fix 8 dir angles, and make character selectable by default
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@@ -1255,6 +1255,9 @@ func export_player(scene_name) -> void:
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new_character.global_id = new_character.name
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new_character.global_id = get_node(NAME_NODE).get_node("global_id").text
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new_character.tooltip_name = get_node(NAME_NODE).get_node("node_name").text
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new_character.selectable = true
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new_character.default_action = "look"
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var animations_resource = ESCAnimationResource.new()
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@@ -1272,7 +1275,7 @@ func export_player(scene_name) -> void:
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dirnames = DIR_LIST_4
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elif get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed:
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num_directions = 8
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start_angle_array = [338, 22, 69, 114, 159, 204, 249, 294]
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start_angle_array = [337, 22, 67, 112, 157, 202, 247, 292]
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angle_size = 45
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dirnames = DIR_LIST_8
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elif get_node(DIR_COUNT_NODE).get_node("two_directions").pressed:
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