Fix: makes dialog players pausable by removing yields (#472)

This commit is contained in:
Julian Murgia
2021-12-01 09:39:24 +01:00
committed by GitHub
parent ff00a97679
commit b4d5e380e6
11 changed files with 100 additions and 29 deletions

View File

@@ -5,6 +5,12 @@ extends Node
# Signal sent when pause menu has to be displayed
signal request_pause_menu
# Signal sent when Escoria is paused
signal paused
# Signal sent when Escoria is resumed from pause
signal resumed
# Escoria version number
const ESCORIA_VERSION = "0.1.0"
@@ -317,6 +323,10 @@ func _input(event):
# #### Parameters
# - p_paused: if true, pauses the game. If false, unpauses the game.
func set_game_paused(p_paused: bool):
if p_paused:
emit_signal("paused")
else:
emit_signal("resumed")
get_tree().paused = p_paused

View File

@@ -44,7 +44,7 @@ func _ready():
# - event: The input event
func _input(event):
if event is InputEventMouseButton and event.pressed \
and is_speaking:
and is_speaking and not _dialog_manager.get_type_player().is_paused:
speedup()
get_tree().set_input_as_handled()
@@ -108,6 +108,9 @@ func say(character: String, type: String, text: String) -> void:
"No dialog manager supports the type %s" % type
]
)
_dialog_manager.connect("say_finished", self, "_on_say_finished", [], CONNECT_ONESHOT)
var matches = _keytext_regex.search(text)
if not matches:
escoria.logger.report_errors(
@@ -130,11 +133,14 @@ func say(character: String, type: String, text: String) -> void:
else:
text = matches.get_string("text")
_dialog_manager.say(self, character, text, type)
yield(_dialog_manager, "say_finished")
_dialog_manager.say(self, character, text, type)
# Handles the end of a say function after it has emitted say_finished.
func _on_say_finished():
is_speaking = false
emit_signal("say_finished")
# Called when a dialog line is skipped
func speedup() -> void:

View File

@@ -51,6 +51,7 @@ func set_state(p_state: String, p_force: bool = false) -> void:
# Register to the object registry
func _ready():
pause_mode = Node.PAUSE_MODE_STOP
escoria.object_manager.register_object(
ESCObject.new(global_id, self),
true

View File

@@ -50,6 +50,7 @@ func set_state(p_state: String, p_force: bool = false):
# Register to the object registry
func _ready():
pause_mode = Node.PAUSE_MODE_STOP
escoria.object_manager.register_object(
ESCObject.new(global_id, self),
true

View File

@@ -34,6 +34,7 @@ func set_state(p_state: String, p_force: bool = false) -> void:
# Register to the object registry
func _ready():
pause_mode = Node.PAUSE_MODE_STOP
escoria.object_manager.register_object(
ESCObject.new(global_id, self),
true

View File

@@ -49,9 +49,18 @@ func say(dialog_player: Node, global_id: String, text: String, type: String):
_type_player = preload(\
"res://addons/escoria-dialog-simple/types/avatar.tscn"\
).instance()
_type_player.connect("say_finished", self, "_on_say_finished", [], CONNECT_ONESHOT)
_dialog_player.add_child(_type_player)
_type_player.say(global_id, text)
yield(_type_player, "say_finished")
# yield(_type_player, "say_finished")
# if _dialog_player.get_children().has(_type_player):
# _dialog_player.remove_child(_type_player)
# emit_signal("say_finished")
func _on_say_finished():
if _dialog_player.get_children().has(_type_player):
_dialog_player.remove_child(_type_player)
emit_signal("say_finished")
@@ -86,3 +95,10 @@ func interrupt():
if _dialog_player.get_children().has(_type_player):
_dialog_player.remove_child(_type_player)
emit_signal("say_finished")
# Getter for the type player
#
# *Returns* the type player
func get_type_player() -> Node:
return _type_player

View File

@@ -29,10 +29,13 @@ onready var text_node = $Panel/MarginContainer/HSplitContainer/text
# The tween node for text animations
onready var tween = $Panel/MarginContainer/HSplitContainer/text/Tween
# Whether the dialog manager is paused
onready var is_paused: bool = true
# Build up the UI
func _ready():
pause_mode = PAUSE_MODE_STOP
_text_speed_per_character = ProjectSettings.get_setting(
"escoria/dialog_simple/text_speed_per_character"
)
@@ -48,6 +51,9 @@ func _ready():
self,
"_on_dialog_line_typed"
)
escoria.connect("paused", self, "_on_paused")
escoria.connect("resumed", self, "_on_resumed")
# Switch the current character
@@ -108,3 +114,16 @@ func _on_dialog_finished():
emit_signal("say_finished")
queue_free()
# Handler managing pause notification from Escoria
func _on_paused():
if tween.is_active():
is_paused = true
tween.stop_all()
# Handler managing resume notification from Escoria
func _on_resumed():
if not tween.is_active():
is_paused = false
tween.resume_all()

View File

@@ -29,10 +29,12 @@ onready var tween: Tween = $Tween
# The node showing the text
onready var text_node: RichTextLabel = self
# Whether the dialog manager is paused
onready var is_paused: bool = true
# Enable bbcode and catch the signal when a tween completed
func _ready():
pause_mode = PAUSE_MODE_STOP
_text_speed_per_character = ProjectSettings.get_setting(
"escoria/dialog_simple/text_speed_per_character"
)
@@ -44,7 +46,10 @@ func _ready():
)
bbcode_enabled = true
$Tween.connect("tween_completed", self, "_on_dialog_line_typed")
escoria.connect("paused", self, "_on_paused")
escoria.connect("resumed", self, "_on_resumed")
func _process(delta):
if _current_character.is_inside_tree() and \
@@ -140,3 +145,17 @@ func _on_dialog_finished():
if is_instance_valid(_current_character) and _current_character != null:
_current_character.stop_talking()
emit_signal("say_finished")
# Handler managing pause notification from Escoria
func _on_paused():
if tween.is_active():
is_paused = true
tween.stop_all()
# Handler managing resume notification from Escoria
func _on_resumed():
if not tween.is_active():
is_paused = false
tween.resume_all()

View File

@@ -13,7 +13,6 @@ script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
text_speed_per_character = 0.0
[node name="Tween" type="Tween" parent="."]

View File

@@ -19,6 +19,15 @@ script = ExtResource( 5 )
main_menu = NodePath("ui/main_menu")
pause_menu = NodePath("ui/pause_menu")
[node name="dialog_layer" type="CanvasLayer" parent="."]
[node name="ESCDialogsPlayer" type="Control" parent="dialog_layer"]
theme = ExtResource( 10 )
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ui" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="ui"]
@@ -137,16 +146,6 @@ margin_bottom = 200.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="dialog_layer" type="CanvasLayer" parent="ui"]
layer = 3
[node name="ESCDialogsPlayer" type="Control" parent="ui/dialog_layer"]
theme = ExtResource( 10 )
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="hover_stack" type="Label" parent="ui"]
margin_left = 1085.0
margin_top = 2.81912

View File

@@ -18,6 +18,16 @@ editor_debug_mode = 1
[node name="camera" parent="." instance=ExtResource( 3 )]
[node name="dialog_layer" type="CanvasLayer" parent="."]
layer = 3
[node name="ESCDialogsPlayer" type="Control" parent="dialog_layer"]
theme = ExtResource( 9 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ui" type="Control" parent="CanvasLayer"]
@@ -70,16 +80,6 @@ theme = ExtResource( 9 )
[node name="main_menu" parent="CanvasLayer" instance=ExtResource( 7 )]
visible = false
[node name="dialog_layer" type="CanvasLayer" parent="."]
layer = 3
[node name="ESCDialogsPlayer" type="Control" parent="dialog_layer"]
theme = ExtResource( 9 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="tooltip_layer" type="CanvasLayer" parent="."]
layer = 2