Fix: makes dialog players pausable by removing yields (#472)
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@@ -51,6 +51,7 @@ func set_state(p_state: String, p_force: bool = false) -> void:
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# Register to the object registry
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func _ready():
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pause_mode = Node.PAUSE_MODE_STOP
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escoria.object_manager.register_object(
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ESCObject.new(global_id, self),
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true
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@@ -50,6 +50,7 @@ func set_state(p_state: String, p_force: bool = false):
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# Register to the object registry
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func _ready():
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pause_mode = Node.PAUSE_MODE_STOP
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escoria.object_manager.register_object(
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ESCObject.new(global_id, self),
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true
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@@ -34,6 +34,7 @@ func set_state(p_state: String, p_force: bool = false) -> void:
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# Register to the object registry
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func _ready():
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pause_mode = Node.PAUSE_MODE_STOP
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escoria.object_manager.register_object(
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ESCObject.new(global_id, self),
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true
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