Fix crash when save folder is empty and manage corrupted savegame file (#497)

This commit is contained in:
Julian Murgia
2022-02-17 22:23:41 +01:00
committed by GitHub
parent 69de0172cd
commit bb4d218277
3 changed files with 33 additions and 24 deletions

View File

@@ -59,7 +59,7 @@ func _init():
# Return a list of savegames metadata (id, date, name and game version)
func get_saves_list() -> Dictionary:
var regex = RegEx.new()
regex.compile("save_([0-9]{3})\\.tres")
regex.compile("save_(?<slotnumber>[0-9]{3})\\.tres")
var saves = {}
var dirsave = Directory.new()
@@ -70,18 +70,30 @@ func get_saves_list() -> Dictionary:
var save_path = save_folder.plus_file(nextfile)
var file: File = File.new()
var save_game_res: Resource = load(save_path)
var save_game_data = {
"date": save_game_res["date"],
"name": save_game_res["name"],
"game_version": save_game_res["game_version"],
}
var id: int
var matches = regex.search(nextfile)
if matches.strings.size() > 1:
id = int(matches.strings[1])
saves[id] = save_game_data
if save_game_res == null:
escoria.logger.report_warnings(
"esc_save_manager.gd",
["Savegame file %s is corrupted. Skipping." % save_path]
)
else:
var save_game_data = {
"date": save_game_res["date"],
"name": save_game_res["name"],
"game_version": save_game_res["game_version"],
}
var matches = regex.search(nextfile)
if matches != null and matches.get_string("slotnumber") != null:
saves[int(matches.get_string("slotnumber"))] = save_game_data
else:
escoria.logger.report_warnings(
"esc_save_manager.gd",
[
"Savegame file %s contains valid data but doesn't match filename format %s. Skipping."
% [save_path, regex.get_pattern()]
]
)
nextfile = dirsave.get_next()
return saves
@@ -226,8 +238,7 @@ func load_game(id: int):
"res://addons/escoria-core/game/core-scripts/migrations/versions"
)
# Migrate savegame through game versions
# Migrate savegame through game versions
if escoria.project_settings_manager.get_setting(
escoria.project_settings_manager.GAME_VERSION
) != save_game.game_version \

View File

@@ -34,12 +34,11 @@ func refresh_savegames():
$VBoxContainer/ScrollContainer/slots.remove_child(slot)
var saves_list = escoria.save_manager.get_saves_list()
for i in range(saves_list.keys().max() + 1):
if saves_list.has(i):
var save_data = saves_list[i]
if not saves_list.empty():
for save_key in saves_list.keys():
var new_slot = slot_ui_scene.instance()
$VBoxContainer/ScrollContainer/slots.add_child(
new_slot
)
new_slot.set_slot_name_date(save_data["name"], save_data["date"])
new_slot.connect("pressed", self, "_on_slot_pressed", [i])
new_slot.set_slot_name_date(saves_list[save_key]["name"], saves_list[save_key]["date"])
new_slot.connect("pressed", self, "_on_slot_pressed", [save_key])

View File

@@ -34,13 +34,12 @@ func refresh_savegames():
_slots.remove_child(slot)
var saves_list = escoria.save_manager.get_saves_list()
for i in range(saves_list.keys().max() + 1):
if saves_list.has(i):
var save_data = saves_list[i]
if not saves_list.empty():
for save_key in saves_list.keys():
var new_slot = slot_ui_scene.instance()
_slots.add_child(new_slot)
new_slot.set_slot_name_date(save_data["name"], save_data["date"])
new_slot.connect("pressed", self, "_on_slot_pressed", [i])
new_slot.set_slot_name_date(saves_list[save_key]["name"], saves_list[save_key]["date"])
new_slot.connect("pressed", self, "_on_slot_pressed", [save_key])
var datetime = OS.get_datetime()
var datetime_string = "%02d/%02d/%02d %02d:%02d" % [