Fix crash when save folder is empty and manage corrupted savegame file (#497)
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@@ -34,12 +34,11 @@ func refresh_savegames():
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$VBoxContainer/ScrollContainer/slots.remove_child(slot)
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var saves_list = escoria.save_manager.get_saves_list()
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for i in range(saves_list.keys().max() + 1):
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if saves_list.has(i):
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var save_data = saves_list[i]
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if not saves_list.empty():
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for save_key in saves_list.keys():
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var new_slot = slot_ui_scene.instance()
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$VBoxContainer/ScrollContainer/slots.add_child(
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new_slot
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)
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new_slot.set_slot_name_date(save_data["name"], save_data["date"])
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new_slot.connect("pressed", self, "_on_slot_pressed", [i])
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new_slot.set_slot_name_date(saves_list[save_key]["name"], saves_list[save_key]["date"])
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new_slot.connect("pressed", self, "_on_slot_pressed", [save_key])
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@@ -34,13 +34,12 @@ func refresh_savegames():
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_slots.remove_child(slot)
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var saves_list = escoria.save_manager.get_saves_list()
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for i in range(saves_list.keys().max() + 1):
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if saves_list.has(i):
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var save_data = saves_list[i]
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if not saves_list.empty():
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for save_key in saves_list.keys():
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var new_slot = slot_ui_scene.instance()
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_slots.add_child(new_slot)
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new_slot.set_slot_name_date(save_data["name"], save_data["date"])
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new_slot.connect("pressed", self, "_on_slot_pressed", [i])
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new_slot.set_slot_name_date(saves_list[save_key]["name"], saves_list[save_key]["date"])
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new_slot.connect("pressed", self, "_on_slot_pressed", [save_key])
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var datetime = OS.get_datetime()
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var datetime_string = "%02d/%02d/%02d %02d:%02d" % [
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