Fixed escoria.current_state when dialog line finishes (#391)
- Fixed connect() errors concerning the player being ready'd 2 times in certain cases, so trying to connect signals twice
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@@ -2,10 +2,12 @@
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:use
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say player "Hello. I will now walk a bit and won't listen at what you say!"
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#wait 1
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accept_input NONE
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walk_block player player_start
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walk_block player accept_input_location
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say player "Ha! Now you can't even skip this text!" dialog_box_inset
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accept_input SKIP
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say player "Okay, you can skip this text, but still not move me."
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say player "Okay, you can skip this text, but still not move me until 3 seconds have passed."
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wait 3
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accept_input ALL
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