Port: despensa & cocina_detras esc and i18n

This commit is contained in:
2025-02-08 05:09:46 +01:00
parent 6c772da846
commit c800f04092
18 changed files with 94 additions and 75 deletions

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@@ -1,13 +1,13 @@
:setup
anim_block intro_animation_player RESET
anim_block("intro_animation_player", "RESET")
:ready | NO_UI
# Until we have a proper way to skip animations/cutscenes, we want to prevent
# something silly like being able to pause during the intro.
accept_input NONE
accept_input("NONE")
anim_block intro_animation_player intro
anim_block("intro_animation_player", "intro")
accept_input ALL
accept_input("ALL")
show_menu main
show_menu("main")

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@@ -1,7 +1,7 @@
:setup
if ESC_LAST_SCENE == "cocina_delante":
teleport($player,puerta_delante_start)
set_angle($player,180)
stop
teleport($player,$cocina_detras_puerta_cocina_start)
set_angle($player,180)
teleport($player,$puerta_delante_start)
set_angle($player,180)
stop
teleport($player,$cocina_detras_puerta_cocina_start)
set_angle($player,180)

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@@ -1,6 +1,6 @@
:action1
accept_input SKIP
set_global turno_cocina_mikel_playing true
say player "Parece que veo a mikel, voy a saludarle!"
walk_block player cocina_detras_puerta_cocina_start
queue_event cocina_detras_puerta_cocina open
accept_input("SKIP")
set_global("turno_cocina_mikel_playing", true)
say($player, "Parece que veo a mikel, voy a saludarle!", "cocina_detra_mikel_action1_say")
walk_block($player, $cocina_detras_puerta_cocina_start)
queue_event("cocina_detras_puerta_cocina", "open")

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@@ -1,7 +1,7 @@
:action1
play_lib_snd puerta_cocina_detras
change_scene "res://gymkhana/rooms/turno_cocina/cocina/cocina.tscn"
play_lib_snd("puerta_cocina_detras")
change_scene("res://gymkhana/rooms/turno_cocina/cocina/cocina.tscn")
:open
play_lib_snd puerta_cocina_detras
change_scene "res://gymkhana/rooms/turno_cocina/cocina/cocina.tscn"
play_lib_snd("puerta_cocina_detras")
change_scene("res://gymkhana/rooms/turno_cocina/cocina/cocina.tscn")

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@@ -1,2 +1,2 @@
:action1
change_scene "res://gymkhana/rooms/turno_cocina/cocina_delante/cocina_delante.tscn"
change_scene("res://gymkhana/rooms/turno_cocina/cocina_delante/cocina_delante.tscn")

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@@ -1,16 +1,16 @@
:action1
say player "Hay muchas lentejas."
set_tooltip turno_cocina_despensa_bidon_cntr action1 "Mirar bidon con lentejas"
set_tooltip turno_cocina_despensa_bidon_cntr action2 "Coger lentejas"
say($player, "Hay muchas lentejas.", "despensa_bidon_cntr_action1_say")
set_tooltip($turno_cocina_despensa_bidon_cntr, "action1", "Mirar bidon con lentejas") #ToDo: I18n
set_tooltip($turno_cocina_despensa_bidon_cntr, "action2", "Coger lentejas") #ToDo: I18n
:action2
say player "Necesito cogerlas con algo."
say($player,"Necesito cogerlas con algo.", "despensa_bidon_cntr_action2_say")
:action3 turno_cocina_bol
say player "No quiero hacer lentejas para un ejercito, debería coger la cantidad justa."
:action3 "turno_cocina_bol"
say($player, "No quiero hacer lentejas para un ejercito, debería coger la cantidad justa.","despensa_bidon_cntr_action3_say")
:action3 turno_cocina_peso_bol
say player "Con esto suficiente."
inventory_remove turno_cocina_peso_bol
inventory_add turno_cocina_bol_lentejas
inventory_add turno_cocina_peso_usado
:action3 "turno_cocina_peso_bol"
say($player, "Con esto suficiente.", "despensa_bidon_cntr_action3_peso_bol_say")
inventory_remove($turno_cocina_peso_bol)
inventory_add($turno_cocina_bol_lentejas)
inventory_add($turno_cocina_peso_usado)

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@@ -1,5 +1,5 @@
:action1
say player "Está vacio."
say($player,"Está vacio.", "despensa_bidon_der_action1_say")
:action2
say player "No quiero un bidon vacio!"
say($player, "No quiero un bidon vacio!", "despensa_bidon_der_action2_say")

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@@ -1,5 +1,5 @@
:action1
say player "Está lleno de algo que no sé que es."
say($player,"Está lleno de algo que no sé que es.", "despensa_bidon_izq_action1_say")
:action2
say player "Lo que hay dentro no lo necesito para nada."
say($player,"Lo que hay dentro no lo necesito para nada.", "despensa_bidon_izq_action2_say")

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@@ -1,5 +1,5 @@
:action1
say player "Cebollas!"
say($player, "Cebollas!", "despensa_cebolla_der_action1_say")
:action2
say player "mmm, quizas... no!"
say($player, "mmm, quizas... no!", "despensa_cebolla_der_action2_say")

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@@ -1,6 +1,6 @@
:action1
say player "Cebollas!"
say($player, "Cebollas!", "despensa_cebolla_izq_action1_say")
:action2
say player "mmm, no!"
say player "no me gusta la cebolla."
say($player, "mmm, no!", "despensa_cebolla_izq_action2_say_1")
say($player, "no me gusta la cebolla.", "despensa_cebolla_izq_action2_say_2")

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@@ -1,8 +1,8 @@
:setup
teleport player start
set_angle player 270
teleport($player, "start")
set_angle($player, 270)
# Disable turno_cocina_patata_grande if already picked.
# We cannot look in inventory because the countable item is a different item.
> [turno_cocina_patata_grande_picked]
set_active turno_cocina_patata_grande false
# Disable turno_cocina_patata_grande if already picked.
# We cannot look in inventory because the countable item is a different item.
if turno_cocina_patata_grande_picked:
set_active(turno_cocina_patata_grande, false)

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@@ -1,3 +1,3 @@
:action1
play_lib_snd puerta_despensa
change_scene "res://gymkhana/rooms/turno_cocina/cocina_delante/cocina_delante.tscn"
play_lib_snd("puerta_despensa")
change_scene("res://gymkhana/rooms/turno_cocina/cocina_delante/cocina_delante.tscn")