chore: renames items_autoregister_path to inventory_items_path (#620)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
@@ -14,7 +14,7 @@ const DEFAULT_TRANSITION = "%s/%s/default_transition" % [_ESCORIA_SETTINGS_ROOT,
|
||||
const DIALOG_MANAGERS = "%s/%s/dialog_managers" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
|
||||
const GAME_SCENE = "%s/%s/game_scene" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
|
||||
const INVENTORY_ITEM_SIZE = "%s/%s/inventory_item_size" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
|
||||
const ITEMS_AUTOREGISTER_PATH = "%s/%s/items_autoregister_path" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
|
||||
const INVENTORY_ITEMS_PATH = "%s/%s/inventory_items_path" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
|
||||
const TRANSITION_PATHS = "%s/%s/transition_paths" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
|
||||
|
||||
# Main Escoria project settings
|
||||
|
||||
@@ -44,7 +44,7 @@ func add_new_item_by_id(item_id: String) -> void:
|
||||
escoria.object_manager.get_object(item_id).node):
|
||||
var inventory_file = "%s/%s.tscn" % [
|
||||
ESCProjectSettingsManager.get_setting(
|
||||
ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH
|
||||
ESCProjectSettingsManager.INVENTORY_ITEMS_PATH
|
||||
).trim_suffix("/"),
|
||||
item_id
|
||||
]
|
||||
@@ -68,9 +68,9 @@ func add_new_item_by_id(item_id: String) -> void:
|
||||
% [
|
||||
item_id,
|
||||
inventory_file,
|
||||
ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH,
|
||||
ESCProjectSettingsManager.INVENTORY_ITEMS_PATH,
|
||||
ESCProjectSettingsManager.get_setting(
|
||||
ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH
|
||||
ESCProjectSettingsManager.INVENTORY_ITEMS_PATH
|
||||
)
|
||||
]
|
||||
)
|
||||
|
||||
@@ -92,10 +92,10 @@ func set_escoria_ui_settings():
|
||||
)
|
||||
|
||||
register_setting(
|
||||
ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH,
|
||||
ESCProjectSettingsManager.INVENTORY_ITEMS_PATH,
|
||||
"res://game/items/inventory/",
|
||||
{
|
||||
"name": ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH,
|
||||
"name": ESCProjectSettingsManager.INVENTORY_ITEMS_PATH,
|
||||
"type": TYPE_STRING,
|
||||
"hint": PROPERTY_HINT_DIR
|
||||
}
|
||||
|
||||
@@ -106,7 +106,7 @@ margin_right = 580.0
|
||||
margin_bottom = 301.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "One of the settings inside Godot's settings is
|
||||
\"Escoria/UI/Items autoregister path\".
|
||||
\"Escoria/UI/Inventory Items path\".
|
||||
Inventory items need to be ESCItems saved as
|
||||
scenes, and these scenes need to be located in this path.
|
||||
If you use the command \"inventory_add xyz\", this will
|
||||
|
||||
@@ -763,7 +763,7 @@ debug/crash_message="We're sorry, but the game crashed. Please send us the follo
|
||||
debug/enable_room_selector=true
|
||||
debug/room_selector_room_dir="res://game/rooms"
|
||||
ui/game_scene="res://addons/escoria-ui-9verbs/game.tscn"
|
||||
ui/items_autoregister_path="res://game/items/inventory"
|
||||
ui/inventory_items_path="res://game/items/inventory"
|
||||
ui/default_transition="instant"
|
||||
ui/transition_paths=[ "res://addons/escoria-core/game/scenes/transitions/shaders/" ]
|
||||
ui/inventory_item_size=Vector2( 72, 72 )
|
||||
|
||||
Reference in New Issue
Block a user