chore: renames items_autoregister_path to inventory_items_path (#620)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopper
2022-08-09 16:11:36 +10:00
committed by GitHub
parent 0b7f1b4564
commit c9e785142f
5 changed files with 8 additions and 8 deletions

View File

@@ -14,7 +14,7 @@ const DEFAULT_TRANSITION = "%s/%s/default_transition" % [_ESCORIA_SETTINGS_ROOT,
const DIALOG_MANAGERS = "%s/%s/dialog_managers" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
const GAME_SCENE = "%s/%s/game_scene" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
const INVENTORY_ITEM_SIZE = "%s/%s/inventory_item_size" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
const ITEMS_AUTOREGISTER_PATH = "%s/%s/items_autoregister_path" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
const INVENTORY_ITEMS_PATH = "%s/%s/inventory_items_path" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
const TRANSITION_PATHS = "%s/%s/transition_paths" % [_ESCORIA_SETTINGS_ROOT, _UI_ROOT]
# Main Escoria project settings

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@@ -44,7 +44,7 @@ func add_new_item_by_id(item_id: String) -> void:
escoria.object_manager.get_object(item_id).node):
var inventory_file = "%s/%s.tscn" % [
ESCProjectSettingsManager.get_setting(
ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH
ESCProjectSettingsManager.INVENTORY_ITEMS_PATH
).trim_suffix("/"),
item_id
]
@@ -68,9 +68,9 @@ func add_new_item_by_id(item_id: String) -> void:
% [
item_id,
inventory_file,
ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH,
ESCProjectSettingsManager.INVENTORY_ITEMS_PATH,
ESCProjectSettingsManager.get_setting(
ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH
ESCProjectSettingsManager.INVENTORY_ITEMS_PATH
)
]
)

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@@ -92,10 +92,10 @@ func set_escoria_ui_settings():
)
register_setting(
ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH,
ESCProjectSettingsManager.INVENTORY_ITEMS_PATH,
"res://game/items/inventory/",
{
"name": ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH,
"name": ESCProjectSettingsManager.INVENTORY_ITEMS_PATH,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}

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@@ -106,7 +106,7 @@ margin_right = 580.0
margin_bottom = 301.0
custom_fonts/font = ExtResource( 3 )
text = "One of the settings inside Godot's settings is
\"Escoria/UI/Items autoregister path\".
\"Escoria/UI/Inventory Items path\".
Inventory items need to be ESCItems saved as
scenes, and these scenes need to be located in this path.
If you use the command \"inventory_add xyz\", this will

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@@ -763,7 +763,7 @@ debug/crash_message="We're sorry, but the game crashed. Please send us the follo
debug/enable_room_selector=true
debug/room_selector_room_dir="res://game/rooms"
ui/game_scene="res://addons/escoria-ui-9verbs/game.tscn"
ui/items_autoregister_path="res://game/items/inventory"
ui/inventory_items_path="res://game/items/inventory"
ui/default_transition="instant"
ui/transition_paths=[ "res://addons/escoria-core/game/scenes/transitions/shaders/" ]
ui/inventory_item_size=Vector2( 72, 72 )