Action1 and tooltips on inventory items
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@@ -261,6 +261,7 @@ func left_double_click_on_item(item_global_id: String, event: InputEvent) -> voi
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## INVENTORY ##
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func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
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click_on_item(inventory_item_global_id, event, ACTION1)
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escoria.action_manager.do(
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escoria.action_manager.ACTION.ITEM_LEFT_CLICK,
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[inventory_item_global_id, event]
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@@ -268,16 +269,15 @@ func left_click_on_inventory_item(inventory_item_global_id: String, event: Input
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func inventory_item_focused(inventory_item_global_id: String) -> void:
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$tooltip_layer/tooltip.set_target(
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escoria.object_manager.get_object(
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inventory_item_global_id
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).node.tooltip_name
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)
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var target_obj = escoria.object_manager.get_object(inventory_item_global_id).node
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if target_obj is ESCItem && target_obj.inventory_action1_enabled:
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$tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
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if (target_obj is ESCItemWithTooltip) && target_obj.inventory_action2_enabled:
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$tooltip_layer/tooltip2.set_target(target_obj.tooltip2_name)
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func inventory_item_unfocused() -> void:
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$tooltip_layer/tooltip.set_target("")
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$tooltip_layer/tooltip2.set_target("")
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element_unfocused()
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func open_inventory():
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$CanvasLayer/ui/HBoxContainer/inventory_ui.show_inventory()
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@@ -15,6 +15,12 @@ export(int) var action1_y = 0
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# The text for the tooltip of action2
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export(String) var tooltip2_name
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# Action1 enabled in inventory
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export(bool) var inventory_action1_enabled
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# Action2 enabled in inventory
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export(bool) var inventory_action2_enabled
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#$tooltips.visible = true;
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var action1Tooltip: Object
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var action2Tooltip: Object
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@@ -19,6 +19,8 @@ dialog_color = Color( 1, 1, 1, 1 )
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inventory_texture = ExtResource( 1 )
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action1_text = "Mirar bombona"
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action2_text = "Coger bombona"
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inventory_action1_enabled = true
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inventory_action2_enabled = false
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animations = null
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[node name="Sprite" type="Sprite" parent="."]
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