fix: guards against scenes with no player set or loaded
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@@ -162,11 +162,17 @@ func do_walk(destination, params: Array = [], can_interrupt: bool = false) -> vo
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#
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# - position: Position clicked
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func left_click_on_bg(position: Vector2) -> void:
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do_walk(
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position,
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[escoria.main.current_scene.player.global_id],
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true
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)
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if escoria.main.current_scene.player:
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do_walk(
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position,
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[escoria.main.current_scene.player.global_id],
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true
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)
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else:
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escoria.logger.trace(
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self,
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"No player loaded for current scene. Ignoring left click on background."
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)
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# Called when the player right clicks on the background
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@@ -176,11 +182,17 @@ func left_click_on_bg(position: Vector2) -> void:
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#
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# - position: Position clicked
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func right_click_on_bg(position: Vector2) -> void:
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do_walk(
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position,
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[escoria.main.current_scene.player.global_id],
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true
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)
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if escoria.main.current_scene.player:
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do_walk(
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position,
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[escoria.main.current_scene.player.global_id],
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true
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)
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else:
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escoria.logger.trace(
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self,
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"No player loaded for current scene. Ignoring right click on background."
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)
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# Called when the player double clicks on the background
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@@ -190,11 +202,18 @@ func right_click_on_bg(position: Vector2) -> void:
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#
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# - position: Position clicked
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func left_double_click_on_bg(position: Vector2) -> void:
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do_walk(
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position,
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[escoria.main.current_scene.player.global_id, true],
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true
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)
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if escoria.main.current_scene.player:
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do_walk(
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position,
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[escoria.main.current_scene.player.global_id, true],
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true
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)
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else:
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escoria.logger.trace(
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self,
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"No player loaded for current scene. Ignoring left double-click on background."
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)
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# Called when an element in the scene was focused
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# (Needs to be overridden, if supported)
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