feat: Oier does not speak to Eneko at startup, now the game has no story and is very boring
fix: remember picked items to avoid appering in scene again fix: counting potatoes
This commit is contained in:
@@ -5,19 +5,18 @@ class_name ESCItemCountManager
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func add(global_id: String, value:= 1) -> void:
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var item = get_item(global_id)
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item.count = item.count + value
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updateSprite(item)
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set(global_id, item.count + value)
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func remove(global_id: String, value:= 1) -> void:
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var item = get_item(global_id)
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item.count = item.count - value
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updateSprite(item)
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set(global_id, item.count - value)
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func set(global_id: String, value: int) -> void:
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var item = get_item(global_id)
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item.count = value
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escoria.globals_manager.set_global("count/%s" % global_id, value)
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updateSprite(item)
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@@ -1,6 +0,0 @@
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:action1
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say player "Que cosa tan curiosa"
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:action2
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say player "No lo quiero coger"
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@@ -1,36 +0,0 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_cuatro_patatas.png" type="Texture" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 22.5, 12.5 )
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[node name="turno_cocina_cuatro_patatas" type="Area2D"]
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pause_mode = 1
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script = ExtResource( 1 )
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global_id = "turno_cocina_cuatro_patatas"
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esc_script = "res://gymkhana/items/inventory/turno_cocina_cuatro_patatas.esc"
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inventory_texture = ExtResource( 2 )
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dialog_color = Color( 1, 1, 1, 1 )
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tooltips = {
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"action1": "¿Que es esto?",
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"action2": "Coger",
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"action3": "Mirar",
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"action4": "Usar"
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}
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animations = null
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( -2, 0 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1.5, -0.5 )
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shape = SubResource( 1 )
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[node name="ESCLocation" type="Position2D" parent="."]
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position = Vector2( -51, 69 )
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script = ExtResource( 3 )
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@@ -1,6 +0,0 @@
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:action1
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say player "Que cosa tan curiosa"
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:action2
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say player "No lo quiero coger"
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@@ -1,36 +0,0 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_dos_patatas.png" type="Texture" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 22.5, 12.5 )
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[node name="turno_cocina_dos_patatas" type="Area2D"]
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pause_mode = 1
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script = ExtResource( 1 )
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global_id = "turno_cocina_dos_patatas"
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esc_script = "res://gymkhana/items/inventory/turno_cocina_dos_patatas.esc"
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inventory_texture = ExtResource( 2 )
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dialog_color = Color( 1, 1, 1, 1 )
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tooltips = {
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"action1": "¿Que es esto?",
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"action2": "Coger",
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"action3": "Mirar",
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"action4": "Usar"
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}
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animations = null
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( -2, 0 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1.5, -0.5 )
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shape = SubResource( 1 )
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[node name="ESCLocation" type="Position2D" parent="."]
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position = Vector2( -51, 69 )
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script = ExtResource( 3 )
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@@ -1,3 +1,3 @@
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:action3
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say player "Tengo que conseguir tres patatas más." [eq turno_cocina_patata 1]
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say player "Ya tengo {turno_cocina_patata} patatas!" [!eq turno_cocina_patata 1]
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say player "Tengo que conseguir tres patatas más." [eq count/turno_cocina_patata 1]
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say player "Ya tengo {count/turno_cocina_patata} patatas!" [!eq count/turno_cocina_patata 1]
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@@ -4,6 +4,7 @@ say player "Solo veo pieles de cebollas."
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:action2
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say current_player "Bieeen!!! Había una patata!"
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set_active turno_cocina_patata_grande false
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set_global turno_cocina_patata_grande_picked true
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inventory_add turno_cocina_patata_grande
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:action3
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@@ -1,6 +0,0 @@
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:action1
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say player "Que cosa tan curiosa"
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:action2
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say player "No lo quiero coger"
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@@ -1,36 +0,0 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_tres_patatas.png" type="Texture" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 22.5, 12.5 )
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[node name="turno_cocina_tres_patatas" type="Area2D"]
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pause_mode = 1
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script = ExtResource( 1 )
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global_id = "turno_cocina_tres_patatas"
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esc_script = "res://gymkhana/items/inventory/turno_cocina_tres_patatas.esc"
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inventory_texture = ExtResource( 2 )
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dialog_color = Color( 1, 1, 1, 1 )
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tooltips = {
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"action1": "¿Que es esto?",
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"action2": "Coger",
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"action3": "Mirar",
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"action4": "Usar"
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}
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animations = null
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( -2, 0 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1.5, -0.5 )
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shape = SubResource( 1 )
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[node name="ESCLocation" type="Position2D" parent="."]
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position = Vector2( -51, 69 )
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script = ExtResource( 3 )
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@@ -1,4 +1,20 @@
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:setup
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# Disable turno_cocina_peso if already in inventory
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> [i/turno_cocina_peso]
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set_active turno_cocina_peso false
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# Disable cocina_patata if already picked.
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# We cannot look in inventory because the countable item is a different item.
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> [cocina_patata_picked]
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set_active cocina_patata false
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# Disable cocina_debajo_sofa if already picked.
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# We cannot look in inventory because the countable item is a different item.
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> [cocina_debajo_sofa_picked]
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set_active cocina_debajo_sofa false
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# Position player depending of last scene
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> [eq ESC_LAST_SCENE cocina_detras]
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teleport player puerta_detras_start
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set_angle player 180
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@@ -12,6 +12,7 @@ say player "Bien! La primera patata!" [!i/turno_cocina_patata]
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inventory_add turno_cocina_patata
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item_count_add turno_cocina_patata
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set_active cocina_debajo_sofa false
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set_global cocina_debajo_sofa_picked true
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:action3 turno_cocina_frontal
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say player "Veo una patata!!"
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@@ -5,5 +5,6 @@ say player "Que patata más bonita, cómo se nota que es de la huerta."
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say player "Otra patata!" [i/turno_cocina_patata]
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say player "Bien! La primera patata!" [!i/turno_cocina_patata]
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set_active cocina_patata false
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set_global cocina_patata_picked true
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inventory_add turno_cocina_patata
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item_count_add turno_cocina_patata
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@@ -24,9 +24,7 @@ set_angle player 180
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accept_input SKIP
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set_gui_visible false
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walk_block player puerta_cocina_start
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set_angle player 90
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# say current_player hello_start_game:"Alo Uli!"
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# say current_player cocina_delante_start_2:"Cuéntame un chiste"
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queue_event eneko_smoking talk
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# set_angle player 90
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# queue_event eneko_smoking talk
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set_gui_visible true
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accept_input ALL
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@@ -1,3 +1,8 @@
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:setup
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teleport player start
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set_angle player 270
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# Disable turno_cocina_patata_grande if already picked.
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# We cannot look in inventory because the countable item is a different item.
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> [turno_cocina_patata_grande_picked]
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set_active turno_cocina_patata_grande false
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@@ -1,6 +1,5 @@
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keys,en,fr,es
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hello_start_game,Alo Uli!,Alo Uli!,Alo Uli!
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cocina_delante_start_2,Tell me a joke,,Cuéntame un chiste
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frontal_action3,Admire,Admire,Admirar
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frontal_action3_say,"It's my lifelong headlight, I love it","C'est ma lampe frontale de toujours, je l'adore","Es mi frontal de toda la vida, le tengo cariño"
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frontal_action4,Use,Utiliser,Usar
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@@ -204,7 +204,7 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/scenes/dialogs/esc_dialog_options_chooser.gd"
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}, {
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"base": "Node",
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"base": "StateMachine",
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"class": "ESCDialogPlayer",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/scenes/dialogs/esc_dialog_player.gd"
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