feat: Oier does not speak to Eneko at startup, now the game has no story and is very boring

fix: remember picked items to avoid appering in scene again
fix: counting potatoes
This commit is contained in:
2023-10-06 00:08:33 +02:00
parent a857d326ce
commit d1fc5995d4
16 changed files with 32 additions and 138 deletions

View File

@@ -1,4 +1,20 @@
:setup
# Disable turno_cocina_peso if already in inventory
> [i/turno_cocina_peso]
set_active turno_cocina_peso false
# Disable cocina_patata if already picked.
# We cannot look in inventory because the countable item is a different item.
> [cocina_patata_picked]
set_active cocina_patata false
# Disable cocina_debajo_sofa if already picked.
# We cannot look in inventory because the countable item is a different item.
> [cocina_debajo_sofa_picked]
set_active cocina_debajo_sofa false
# Position player depending of last scene
> [eq ESC_LAST_SCENE cocina_detras]
teleport player puerta_detras_start
set_angle player 180

View File

@@ -12,6 +12,7 @@ say player "Bien! La primera patata!" [!i/turno_cocina_patata]
inventory_add turno_cocina_patata
item_count_add turno_cocina_patata
set_active cocina_debajo_sofa false
set_global cocina_debajo_sofa_picked true
:action3 turno_cocina_frontal
say player "Veo una patata!!"

View File

@@ -5,5 +5,6 @@ say player "Que patata más bonita, cómo se nota que es de la huerta."
say player "Otra patata!" [i/turno_cocina_patata]
say player "Bien! La primera patata!" [!i/turno_cocina_patata]
set_active cocina_patata false
set_global cocina_patata_picked true
inventory_add turno_cocina_patata
item_count_add turno_cocina_patata