feat: Oier does not speak to Eneko at startup, now the game has no story and is very boring
fix: remember picked items to avoid appering in scene again fix: counting potatoes
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@@ -1,4 +1,20 @@
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:setup
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# Disable turno_cocina_peso if already in inventory
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> [i/turno_cocina_peso]
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set_active turno_cocina_peso false
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# Disable cocina_patata if already picked.
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# We cannot look in inventory because the countable item is a different item.
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> [cocina_patata_picked]
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set_active cocina_patata false
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# Disable cocina_debajo_sofa if already picked.
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# We cannot look in inventory because the countable item is a different item.
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> [cocina_debajo_sofa_picked]
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set_active cocina_debajo_sofa false
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# Position player depending of last scene
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> [eq ESC_LAST_SCENE cocina_detras]
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teleport player puerta_detras_start
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set_angle player 180
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