feat: adds additional options to dialog manager, including a left-click action option and a text skipping option
This commit is contained in:
committed by
Julian Murgia
parent
d955e2ef1b
commit
d676e50284
@@ -90,12 +90,18 @@ func choose(dialog_player: Node, dialog: ESCDialog):
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emit_signal("option_chosen", option)
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# Trigger running the dialog faster
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# Trigger running the dialogue faster
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func speedup():
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if _type_player != null:
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_type_player.speedup()
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# Trigger an instant finish of the current dialog
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func finish():
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if _type_player != null:
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_type_player.finish()
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# The say command has been interrupted, cancel the dialog display
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func interrupt():
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if _dialog_player.get_children().has(_type_player):
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@@ -1,6 +1,8 @@
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# A simple dialog manager for Escoria
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tool
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extends EditorPlugin
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class_name SimpleDialogPlugin
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const MANAGER_CLASS="res://addons/escoria-dialog-simple/esc_dialog_simple.gd"
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const SETTINGS_ROOT="escoria/dialog_simple"
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@@ -8,9 +10,21 @@ const SETTINGS_ROOT="escoria/dialog_simple"
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const AVATARS_PATH = "%s/avatars_path" % SETTINGS_ROOT
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const TEXT_SPEED_PER_CHARACTER = "%s/text_speed_per_character" % SETTINGS_ROOT
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const FAST_TEXT_SPEED_PER_CHARACTER = "%s/fast_text_speed_per_character" % SETTINGS_ROOT
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const MAX_TIME_TO_DISAPPEAR = "%s/max_time_to_disappear" % SETTINGS_ROOT
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const SKIP_DIALOGS = "%s/skip_dialogs" % SETTINGS_ROOT
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const READING_SPEED_IN_WPM = "%s/reading_speed_in_wpm" % SETTINGS_ROOT
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const CLEAR_TEXT_BY_CLICK_ONLY = "%s/clear_text_by_click_only" % SETTINGS_ROOT
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const LEFT_CLICK_ACTION = "%s/left_click_action" % SETTINGS_ROOT
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const LEFT_CLICK_ACTION_SPEED_UP = "Speed up"
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const LEFT_CLICK_ACTION_INSTANT_FINISH = "Instant finish"
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const LEFT_CLICK_ACTION_NOTHING = "None"
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var leftClickActions: Array = [
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LEFT_CLICK_ACTION_SPEED_UP,
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LEFT_CLICK_ACTION_INSTANT_FINISH,
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LEFT_CLICK_ACTION_NOTHING
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]
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# Override function to return the plugin name.
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func get_plugin_name():
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@@ -36,12 +50,16 @@ func disable_plugin():
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FAST_TEXT_SPEED_PER_CHARACTER
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)
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ESCProjectSettingsManager.remove_setting(
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CLEAR_TEXT_BY_CLICK_ONLY
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)
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ESCProjectSettingsManager.remove_setting(
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READING_SPEED_IN_WPM
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)
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ESCProjectSettingsManager.remove_setting(
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MAX_TIME_TO_DISAPPEAR
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LEFT_CLICK_ACTION
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)
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EscoriaPlugin.deregister_dialog_manager(MANAGER_CLASS)
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@@ -85,6 +103,14 @@ func enable_plugin():
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}
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)
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ESCProjectSettingsManager.register_setting(
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CLEAR_TEXT_BY_CLICK_ONLY,
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false,
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{
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"type": TYPE_BOOL
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}
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)
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ESCProjectSettingsManager.register_setting(
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READING_SPEED_IN_WPM,
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200,
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@@ -93,22 +119,18 @@ func enable_plugin():
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}
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)
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var leftClickActionsString: String = ",".join(leftClickActions)
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ESCProjectSettingsManager.register_setting(
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MAX_TIME_TO_DISAPPEAR,
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1.0,
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LEFT_CLICK_ACTION,
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"Speed up",
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{
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"type": TYPE_INT
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_ENUM,
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"hint_string": leftClickActionsString
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}
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)
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ESCProjectSettingsManager.register_setting(
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SKIP_DIALOGS,
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true,
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{
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"type": TYPE_BOOL
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}
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)
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#escoria.settings_manager.custom_settings[SKIP_DIALOGS] = true
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else:
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get_editor_interface().set_plugin_enabled(
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get_plugin_name(),
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@@ -44,13 +44,13 @@ onready var is_paused: bool = true
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# Build up the UI
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func _ready():
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_text_speed_per_character = ProjectSettings.get_setting(
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"escoria/dialog_simple/text_speed_per_character"
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SimpleDialogPlugin.TEXT_SPEED_PER_CHARACTER
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)
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_fast_text_speed_per_character = ProjectSettings.get_setting(
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"escoria/dialog_simple/fast_text_speed_per_character"
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SimpleDialogPlugin.FAST_TEXT_SPEED_PER_CHARACTER
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)
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_reading_speed_in_wpm = ProjectSettings.get_setting(
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"escoria/dialog_simple/reading_speed_in_wpm"
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SimpleDialogPlugin.READING_SPEED_IN_WPM
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)
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_word_regex.compile("\\S+")
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@@ -118,13 +118,24 @@ func speedup():
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tween.start()
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# Called by the dialog player when user wants to finish dialogue immediately.
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func finish():
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tween.remove_all()
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tween.interpolate_property(text_node, "percent_visible",
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text_node.percent_visible, 1.0, 0.0)
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tween.start()
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# The dialog line was printed, start the waiting time and then finish
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# the dialog
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func _on_dialog_line_typed(object, key):
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var time_to_disappear: float = _calculate_time_to_disappear()
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text_node.visible_characters = -1
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$Timer.start(time_to_disappear)
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$Timer.connect("timeout", self, "_on_dialog_finished")
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if not ESCProjectSettingsManager.get_setting(SimpleDialogPlugin.CLEAR_TEXT_BY_CLICK_ONLY):
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var time_to_disappear: float = _calculate_time_to_disappear()
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$Timer.start(time_to_disappear)
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$Timer.connect("timeout", self, "_on_dialog_finished")
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emit_signal("say_visible")
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@@ -43,13 +43,13 @@ onready var is_paused: bool = true
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# Enable bbcode and catch the signal when a tween completed
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func _ready():
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_text_speed_per_character = ProjectSettings.get_setting(
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"escoria/dialog_simple/text_speed_per_character"
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SimpleDialogPlugin.TEXT_SPEED_PER_CHARACTER
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)
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_fast_text_speed_per_character = ProjectSettings.get_setting(
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"escoria/dialog_simple/fast_text_speed_per_character"
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SimpleDialogPlugin.FAST_TEXT_SPEED_PER_CHARACTER
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)
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_reading_speed_in_wpm = ProjectSettings.get_setting(
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"escoria/dialog_simple/reading_speed_in_wpm"
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SimpleDialogPlugin.READING_SPEED_IN_WPM
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)
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_word_regex.compile("\\S+")
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@@ -132,7 +132,7 @@ func say(character: String, line: String) :
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set_process(true)
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# Called by the dialog player when user wants to finish dialog fast.
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# Called by the dialog player when user wants to finish dialogue fast.
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func speedup():
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if not _is_speeding_up:
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_is_speeding_up = true
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@@ -143,13 +143,24 @@ func speedup():
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tween.start()
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# Called by the dialog player when user wants to finish dialogue immediately.
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func finish():
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tween.remove_all()
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tween.interpolate_property(text_node, "percent_visible",
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text_node.percent_visible, 1.0, 0.0)
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tween.start()
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# The dialog line was printed, start the waiting time and then finish
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# the dialog
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func _on_dialog_line_typed(object, key):
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var time_to_disappear: float = _calculate_time_to_disappear()
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text_node.visible_characters = -1
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$Timer.start(time_to_disappear)
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$Timer.connect("timeout", self, "_on_dialog_finished")
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if not ESCProjectSettingsManager.get_setting(SimpleDialogPlugin.CLEAR_TEXT_BY_CLICK_ONLY):
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var time_to_disappear: float = _calculate_time_to_disappear()
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$Timer.start(time_to_disappear)
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$Timer.connect("timeout", self, "_on_dialog_finished")
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emit_signal("say_visible")
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