Debug shortcuts: loadgame, new game without intro
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@@ -1,6 +1,12 @@
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# A simple main menu
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extends Control
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("debug_loadgame"):
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_on_load_game_pressed()
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if event.is_action_pressed("debug_no_intro"):
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_on_new_without_intro_pressed()
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# Start the game
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func _on_new_game_pressed():
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escoria.new_game()
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@@ -41,6 +47,8 @@ func reset():
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$main.show()
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func _on_new_without_intro_pressed():
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escoria.new_game()
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escoria.globals_manager.set_global("skip_intro",true)
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escoria.globals_manager.set_global("cocina_delante_intro_played",true)
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escoria.globals_manager.set_global("cocina_intro_played",true)
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escoria.new_game()
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@@ -1,6 +1,11 @@
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# A menu shown in game
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extends Control
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("debug_loadgame"):
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_on_load_game_pressed()
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if event.is_action_pressed("debug_no_intro"):
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_on_new_without_intro_pressed()
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# Make the pause menu process in pause mode and hide it just to be sure
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func _ready():
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@@ -74,3 +79,10 @@ func _on_new_game_pressed():
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#yield(escoria.new_game(), "completed")
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escoria.new_game()
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escoria.main.current_scene.game.unpause_game()
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func _on_new_without_intro_pressed():
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escoria.new_game()
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escoria.globals_manager.set_global("skip_intro",true)
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escoria.globals_manager.set_global("cocina_delante_intro_played",true)
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escoria.globals_manager.set_global("cocina_intro_played",true)
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