Merge pull request #663 from godot-escoria/turn_to_fix
Fix: wrong argument passed in turn_to error message
This commit is contained in:
@@ -47,15 +47,15 @@ func validate(arguments: Array):
|
||||
if not escoria.object_manager.has(arguments[0]):
|
||||
escoria.logger.error(
|
||||
self,
|
||||
"[%s]: The object to turn with global id %s was not found."
|
||||
"[%s]: Cannot turn \"%s\". Object not found."
|
||||
% [get_command_name(), arguments[0]]
|
||||
)
|
||||
return false
|
||||
if not escoria.object_manager.has(arguments[1]):
|
||||
escoria.logger.error(
|
||||
self,
|
||||
"[%s]: The object to turn towards with global id %s was not found."
|
||||
% [get_command_name(), arguments[0]]
|
||||
"[%s]: Cannot turn \"%s\" towards \"%s\". \"%s\" was not found."
|
||||
% [get_command_name(), arguments[0], arguments[1] , arguments[1]]
|
||||
)
|
||||
return false
|
||||
return true
|
||||
|
||||
Reference in New Issue
Block a user