feat: intro cutscene
This commit is contained in:
committed by
Julian Murgia
parent
a9aa8dd7e6
commit
dd4b120289
7
game/rooms/intro/esc/intro.esc
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7
game/rooms/intro/esc/intro.esc
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:setup | NO_UI
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anim_block intro_animation_player RESET
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:ready | NO_UI
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anim_block intro_animation_player intro
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show_menu main
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BIN
game/rooms/intro/escoria-logo-comet-anim.png
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game/rooms/intro/escoria-logo-comet-anim.png
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game/rooms/intro/escoria-logo-comet.png
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game/rooms/intro/escoria-logo-comet.png
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After Width: | Height: | Size: 28 KiB |
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game/rooms/intro/escoria_background.png
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game/rooms/intro/escoria_background.png
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After Width: | Height: | Size: 69 KiB |
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game/rooms/intro/escoria_background_1080p.png
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game/rooms/intro/escoria_background_1080p.png
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After Width: | Height: | Size: 74 KiB |
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game/rooms/intro/intro_background_space.png
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game/rooms/intro/intro_background_space.png
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After Width: | Height: | Size: 922 KiB |
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game/rooms/intro/intro_background_space_1080p.png
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game/rooms/intro/intro_background_space_1080p.png
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After Width: | Height: | Size: 1.6 MiB |
307
game/rooms/intro/intro_room.tscn
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307
game/rooms/intro/intro_room.tscn
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://game/rooms/intro/escoria-logo-comet-anim.png" type="Texture" id=1]
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[ext_resource path="res://game/rooms/intro/intro_background_space.png" type="Texture" id=2]
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[ext_resource path="res://game/rooms/intro/escoria-logo-comet.png" type="Texture" id=3]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=5]
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[ext_resource path="res://game/rooms/intro/escoria_background.png" type="Texture" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 340, 400 )
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[sub_resource type="AtlasTexture" id=10]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 340, 0, 340, 400 )
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[sub_resource type="AtlasTexture" id=11]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 680, 0, 340, 400 )
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[sub_resource type="AtlasTexture" id=12]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 1020, 0, 340, 400 )
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[sub_resource type="AtlasTexture" id=13]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 1360, 0, 340, 400 )
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[sub_resource type="AtlasTexture" id=14]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 1700, 0, 340, 400 )
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[sub_resource type="SpriteFrames" id=8]
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animations = [ {
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"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
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"loop": true,
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"name": "default",
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"speed": 10.0
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} ]
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[sub_resource type="Animation" id=1]
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("asteroid:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("initial_background:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("animated_asteroid:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("ESCBackground:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("asteroid:position")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 620, 450 ) ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Polygon2D:visible")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "intro"
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length = 6.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("animated_asteroid:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 350, -20 ), Vector2( 630, 471 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("animated_asteroid:playing")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("animated_asteroid:scale")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0.1, 0.1 ), Vector2( 1, 1 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("animated_asteroid:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("asteroid:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("asteroid:modulate")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0, 3.5, 4.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("Polygon2D:color")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("Polygon2D:modulate")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0, 3, 3.5, 5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath("initial_background:visible")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0, 3.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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tracks/9/type = "value"
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tracks/9/path = NodePath("asteroid:position")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 620, 450 ) ]
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}
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tracks/10/type = "value"
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tracks/10/path = NodePath("Polygon2D:visible")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[node name="ESCRoom" type="Node2D"]
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script = ExtResource( 5 )
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global_id = "intro_cutscene"
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esc_script = "res://game/rooms/intro/esc/intro.esc"
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camera_limits = [ Rect2( 0, 0, 1920, 1080 ) ]
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[node name="ESCBackground" type="TextureRect" parent="."]
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margin_right = 1279.0
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margin_bottom = 900.0
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mouse_filter = 2
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texture = ExtResource( 6 )
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expand = true
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stretch_mode = 1
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script = ExtResource( 4 )
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[node name="initial_background" type="Sprite" parent="."]
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position = Vector2( 640, 450 )
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texture = ExtResource( 2 )
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[node name="animated_asteroid" type="AnimatedSprite" parent="."]
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visible = false
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position = Vector2( 630, 471 )
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frames = SubResource( 8 )
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frame = 5
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playing = true
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[node name="Polygon2D" type="Polygon2D" parent="."]
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modulate = Color( 1, 1, 1, 0 )
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position = Vector2( 0, 6 )
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polygon = PoolVector2Array( 0, 0, 1280, 0, 1280, 900, 0, 900 )
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[node name="asteroid" type="Sprite" parent="."]
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visible = false
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modulate = Color( 1, 1, 1, 0 )
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position = Vector2( 620, 450 )
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texture = ExtResource( 3 )
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[node name="ESCItem" type="Area2D" parent="."]
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pause_mode = 1
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script = ExtResource( 7 )
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global_id = "intro_animation_player"
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="AnimationPlayer" type="AnimationPlayer" parent="ESCItem"]
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root_node = NodePath("../..")
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anims/RESET = SubResource( 1 )
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anims/intro = SubResource( 2 )
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@@ -1,14 +1,11 @@
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:init
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# Play Escoria logo cutscene
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change_scene res://game/rooms/intro/intro_room.tscn false
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# When control is passed back after the logo, start the music
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play_snd res://game/sfx/Game-Menu_Looping.mp3 _music
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# Showing main menu with automatic transition DISABLED
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show_menu main
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:newgame
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# 1/ Simple scene
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change_scene res://game/rooms/room01/room01.tscn
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