chore: storing version and changelog

This commit is contained in:
BHSDuncan
2022-09-13 23:27:23 +00:00
parent 7201f02304
commit e07c4043ad
4 changed files with 21 additions and 3 deletions

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@@ -1,3 +1,21 @@
## [4.0.0-alpha.217](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.217) (2022-09-13)
### Features
* allows for command to specify the currently active player for saying things ([5f4c97c](https://github.com/godot-escoria/escoria-demo-game/commit/5f4c97ca9992a6ac7fc5fedac379593f90ac542d))
* allows for default/fallback actions to be specified ([8957008](https://github.com/godot-escoria/escoria-demo-game/commit/895700870d4d3b4da305d470bb7390762d8382db))
### Bug Fixes
* adds proper player selectable checking in click events; also properly orders hover_stack in ascending z_index order ([7201f02](https://github.com/godot-escoria/escoria-demo-game/commit/7201f02304a590dd2b40c43448294714c197f6c4))
* clears tooltip after any action has finished regardless of success ([6e220e7](https://github.com/godot-escoria/escoria-demo-game/commit/6e220e7e64c62013cfd369e2237e502fd2323e2a))
* focuses the 'topmost' element from hover_stack inline with what hotspot_focused already is ([169a5b5](https://github.com/godot-escoria/escoria-demo-game/commit/169a5b501a98b5753051f2aeec3a32d3ff435c77))
* Interrupts player's simple walk on any new action ([d28118f](https://github.com/godot-escoria/escoria-demo-game/commit/d28118f567c949e2043a662b17765dcd1d378b03))
## [4.0.0-alpha.216](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.216) (2022-09-12)

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@@ -288,7 +288,7 @@ func interrupt(exceptions: PoolStringArray = []) -> void:
and escoria.main.current_scene.player != null \
and escoria.main.current_scene.player.is_moving():
escoria.main.current_scene.player.stop_walking_now()
for channel_name in _running_events.keys():
if _running_events[channel_name] != null and not _running_events[channel_name].name in exceptions:
escoria.logger.debug(

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@@ -130,7 +130,7 @@ func run() -> int:
var rc = command_object.run(prepared_arguments)
if rc is GDScriptFunctionState:
rc = yield(rc, "completed")
escoria.logger.debug(
self,
"[%s] Return code: %d." % [self.name, rc]

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@@ -358,7 +358,7 @@ func _on_mouse_left_clicked_item(item: ESCItem, event: InputEvent) -> void:
if not hover_stack.empty():
var next_item = hover_stack.pop_back()
_on_mouse_left_clicked_item(next_item, event)
return
if not escoria.action_manager.is_object_actionable(item.global_id):