chore: storing version and changelog
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@@ -288,7 +288,7 @@ func interrupt(exceptions: PoolStringArray = []) -> void:
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and escoria.main.current_scene.player != null \
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and escoria.main.current_scene.player.is_moving():
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escoria.main.current_scene.player.stop_walking_now()
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for channel_name in _running_events.keys():
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if _running_events[channel_name] != null and not _running_events[channel_name].name in exceptions:
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escoria.logger.debug(
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@@ -130,7 +130,7 @@ func run() -> int:
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var rc = command_object.run(prepared_arguments)
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if rc is GDScriptFunctionState:
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rc = yield(rc, "completed")
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escoria.logger.debug(
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self,
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"[%s] Return code: %d." % [self.name, rc]
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