tooltips only when interactive
This commit is contained in:
@@ -156,11 +156,15 @@ func update_tooltip_text():
|
||||
if(current_target_object == null):
|
||||
return
|
||||
|
||||
var item_in_inventory = escoria.inventory_manager.inventory_has(current_target_object.global_id)
|
||||
var waiting_for_target_item = escoria.action_manager.action_state == ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM
|
||||
var action1_text = "";
|
||||
var action2_text = "";
|
||||
|
||||
var action1_text = get_action_target_text(current_target_object.action3_target_texts) if waiting_for_target_item else get_tooltip_from_current_target("action3") if item_in_inventory else get_tooltip_from_current_target("action1")
|
||||
var action2_text = get_action_target_text(current_target_object.action4_target_texts) if waiting_for_target_item else get_tooltip_from_current_target("action4") if item_in_inventory else get_tooltip_from_current_target("action2")
|
||||
if current_target_object.is_interactive and escoria.current_state == escoria.GAME_STATE.DEFAULT:
|
||||
var item_in_inventory = escoria.inventory_manager.inventory_has(current_target_object.global_id)
|
||||
var waiting_for_target_item = escoria.action_manager.action_state == ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM
|
||||
|
||||
action1_text = get_action_target_text(current_target_object.action3_target_texts) if waiting_for_target_item else get_tooltip_from_current_target("action3") if item_in_inventory else get_tooltip_from_current_target("action1")
|
||||
action2_text = get_action_target_text(current_target_object.action4_target_texts) if waiting_for_target_item else get_tooltip_from_current_target("action4") if item_in_inventory else get_tooltip_from_current_target("action2")
|
||||
|
||||
$tooltip1/label.text = action1_text
|
||||
$tooltip1.visible = !hidden and action1_text != "";
|
||||
|
||||
@@ -28,15 +28,14 @@ func _process(_delta: float):
|
||||
if not outline is ItemOutline:
|
||||
return
|
||||
if isHighlighted != lastHighlightState:
|
||||
if isHighlighted:
|
||||
if isHighlighted and escoria.current_state == escoria.GAME_STATE.DEFAULT and get_parent().is_interactive:
|
||||
outline.show()
|
||||
else:
|
||||
outline.hide()
|
||||
lastHighlightState = isHighlighted
|
||||
|
||||
func _input(event):
|
||||
|
||||
if(event.is_action_pressed("ui_show_hints")) and escoria.inputs_manager.input_mode == escoria.inputs_manager.INPUT_ALL:
|
||||
if event.is_action_pressed("ui_show_hints") and escoria.current_state == escoria.GAME_STATE.DEFAULT:
|
||||
highlight(true)
|
||||
elif (event.is_action_released("ui_show_hints")):
|
||||
highlight(false)
|
||||
|
||||
Reference in New Issue
Block a user