Fixed bug where walk action initiated by ESC would never call finished().

Also removed call to inexisting function in ESCInventoryContainer.
This commit is contained in:
Julian Murgia committed 2021-01-28 17:12:10 +01:00
1 parent 14e85edba7
commit e6f4af74a8
51 files changed
+1508 -28

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+1
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@@ -0,0 +1 @@
bin/*
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source_md5="39c4090b34cc00d1b8812a1b47cf1a0d"
dest_md5="6cad66eb70afdfebb2d4ca413d2fa6bd"
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source_md5="0167658bc4406f0d0fe437e0197c415a"
dest_md5="64b0613b3173e1e1c96dd18b6569e62d"
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source_md5="c6032bc6d50e5de813e639d521268117"
dest_md5="11e1a7584a1c7f6f418a50a6f97a0008"
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dest_md5="92eb858faaa1840609e0a1d10f0a2ab1"
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source_md5="eca000256902891d98ea725d2ac0f529"
dest_md5="8f3874a4c89493ae930439d7cb67acb7"
@@ -90,7 +90,7 @@ func _process(time):
current_animation = animation_to_play
escoria.report_warnings("movable.gd:_process()",
["Character " + parent.global_id + " has no animation " + animation_to_play,
"Bypassing missing animation and proceed movement."])
"Bypassing missing animation and proceed movement."], true)
pose_scale = parent.animations.directions[last_dir][1]
@@ -132,7 +132,6 @@ func walk_to(pos : Vector2, p_walk_context = null):
walk_context["fast"] = p_walk_context["fast"]
return true
else:
# return false
pass
if parent.task == parent.PLAYER_TASKS.NONE:
parent.task = parent.PLAYER_TASKS.WALK
@@ -197,6 +196,7 @@ func walk_stop(pos):
last_dir = orientation
parent.animation_sprite.play(parent.animations.idles[orientation][0])
pose_scale = parent.animations.idles[orientation][1]
else:
parent.animation_sprite.play(parent.animations.idles[last_dir][0])
pose_scale = parent.animations.idles[last_dir][1]
@@ -204,10 +204,11 @@ func walk_stop(pos):
if walk_context != null:
escoria.esc_level_runner.finished(walk_context)
# escoria.esc_level_runner.finished()
escoria.esc_level_runner.finished()
# walk_context = null
yield(parent.animation_sprite, "animation_finished")
printt(parent.global_id + " arrived at ", walk_context)
parent.emit_signal("arrived", walk_context)
+9 -1
View File
@@ -26,6 +26,10 @@ enum GAME_STATE {
}
onready var current_state = GAME_STATE.DEFAULT
# Logging
onready var is_reported : bool = false
##################################################################################
func _ready():
pass
@@ -46,7 +50,8 @@ func change_scene_path(scene_path):
func set_main_menu(scene):
main_menu_instance = scene
func report_warnings(p_path : String, warnings : Array) -> void:
func report_warnings(p_path : String, warnings : Array, report_once = false) -> void:
if !is_reported:
var text = "Warnings in file "+p_path+"\n"
for w in warnings:
if w is Array:
@@ -55,6 +60,9 @@ func report_warnings(p_path : String, warnings : Array) -> void:
text += w+"\n"
printerr("warning is: ", text)
if report_once:
is_reported = true
func report_errors(p_path : String, errors : Array) -> void:
var text = "Errors in file "+p_path+"\n"
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+34
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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const low = p_buffer.subarray(to_write - mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
}
let diff = to_write;
if (this.wpos + diff >= this.buffer.length) {
diff -= this.buffer.length;
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this.wpos += diff;
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
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constructor() {
super();
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
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process_notify() {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
parse_message(p_cmd, p_data) {
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let idx = 0;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in);
this.output = new RingBuffer(p_data[2], avail_out);
} else if (p_cmd === 'stop') {
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this.input = null;
}
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process(inputs, outputs, parameters) {
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if (this.output === null) {
return true; // Not ready yet, keep processing.
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this.input_buffer = new Float32Array(chunk);
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if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
this.port.postMessage('Input buffer is full! Skipping input frame.');
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GodotProcessor.write_output(output, this.output_buffer);
} else {
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
}
}
this.process_notify();
return true;
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static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
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registerProcessor('godot-processor', GodotProcessor);
+281
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@@ -0,0 +1,281 @@
<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
<title>Escoria-reloaded</title>
<style type='text/css'>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
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.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
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width: 366px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
}
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width: 61.8%;
}
}
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height: 100%;
width: 0;
box-sizing: border-box;
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border: 1px solid #222223;
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height: 0;
border-style: solid;
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border-color: #2b2b2b transparent transparent transparent;
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position: absolute;
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line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
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</style>
</head>
<body>
<canvas id='canvas'>
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id='status'>
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
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<div id='status-notice' class='godot' style='display: none;'></div>
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var engine = new Engine;
var setStatusMode;
var setStatusNotice;
(function() {
const EXECUTABLE_NAME = 'index';
const MAIN_PACK = 'index.pck';
const GDNATIVE_LIBS = [];
const INDETERMINATE_STATUS_STEP_MS = 100;
const FULL_WINDOW = true;
var canvas = document.getElementById('canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
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requestAnimationFrame(animate);
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canvas.height = Math.floor(lastHeight * scale);
canvas.style.width = lastWidth + "px";
canvas.style.height = lastHeight + "px";
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adjustCanvasDimensions();
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setStatusMode = function setStatusMode(mode) {
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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animationCallbacks = animationCallbacks.filter(function(value) {
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switch (mode) {
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case 'hidden':
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statusMode = mode;
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setStatusMode('progress');
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setTimeout(() => {
setStatusMode('indeterminate');
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setStatusMode('indeterminate');
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var msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
};
if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
engine.setGDNativeLibraries(GDNATIVE_LIBS);
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setStatusMode('hidden');
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+501
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xhr.onerror = function () {
if (attempts <= 1) {
reject(new Error(`Failed loading file '${file}'`));
} else {
setTimeout(function () {
loadXHR(resolve, reject, file, tracker, attempts - 1);
}, 1000);
}
};
xhr.onabort = function () {
tracker[file].final = true;
reject(new Error(`Loading file '${file}' was aborted.`));
};
xhr.onloadstart = function (ev) {
tracker[file].total = ev.total;
tracker[file].loaded = ev.loaded;
};
xhr.onprogress = function (ev) {
tracker[file].loaded = ev.loaded;
tracker[file].total = ev.total;
};
xhr.onload = function () {
if (xhr.status >= 400) {
if (xhr.status < 500 || attempts <= 1) {
reject(new Error(`Failed loading file '${file}': ${xhr.statusText}`));
xhr.abort();
} else {
setTimeout(function () {
loadXHR(resolve, reject, file, tracker, attempts - 1);
}, 1000);
}
} else {
tracker[file].final = true;
resolve(xhr);
}
};
// Make request.
xhr.open('GET', file);
if (!file.endsWith('.js')) {
xhr.responseType = 'arraybuffer';
}
xhr.send();
};
const DOWNLOAD_ATTEMPTS_MAX = 4;
const loadingFiles = {};
const lastProgress = { loaded: 0, total: 0 };
let progressFunc = null;
const animateProgress = function () {
let loaded = 0;
let total = 0;
let totalIsValid = true;
let progressIsFinal = true;
Object.keys(loadingFiles).forEach(function (file) {
const stat = loadingFiles[file];
if (!stat.final) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
totalIsValid = false;
total = 0;
} else {
total += stat.total;
}
loaded += stat.loaded;
});
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
lastProgress.loaded = loaded;
lastProgress.total = total;
if (typeof progressFunc === 'function') {
progressFunc(loaded, total);
}
}
if (!progressIsFinal) {
requestAnimationFrame(animateProgress);
}
};
this.animateProgress = animateProgress;
this.setProgressFunc = function (callback) {
progressFunc = callback;
};
this.loadPromise = function (file) {
return new Promise(function (resolve, reject) {
loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
});
};
this.preloadedFiles = [];
this.preload = function (pathOrBuffer, destPath) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
const me = this;
return this.loadPromise(pathOrBuffer).then(function (xhr) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
buffer: xhr.response,
});
return Promise.resolve();
});
} else if (pathOrBuffer instanceof ArrayBuffer) {
buffer = new Uint8Array(pathOrBuffer);
} else if (ArrayBuffer.isView(pathOrBuffer)) {
buffer = new Uint8Array(pathOrBuffer.buffer);
}
if (buffer) {
this.preloadedFiles.push({
path: destPath,
buffer: pathOrBuffer,
});
return Promise.resolve();
}
return Promise.reject(new Error('Invalid object for preloading'));
};
};
const Utils = { // eslint-disable-line no-unused-vars
createLocateRewrite: function (execName) {
function rw(path) {
if (path.endsWith('.worker.js')) {
return `${execName}.worker.js`;
} else if (path.endsWith('.audio.worklet.js')) {
return `${execName}.audio.worklet.js`;
} else if (path.endsWith('.js')) {
return `${execName}.js`;
} else if (path.endsWith('.side.wasm')) {
return `${execName}.side.wasm`;
} else if (path.endsWith('.wasm')) {
return `${execName}.wasm`;
}
return path;
}
return rw;
},
createInstantiatePromise: function (wasmLoader) {
let loader = wasmLoader;
function instantiateWasm(imports, onSuccess) {
loader.then(function (xhr) {
WebAssembly.instantiate(xhr.response, imports).then(function (result) {
onSuccess(result['instance'], result['module']);
});
});
loader = null;
return {};
}
return instantiateWasm;
},
findCanvas: function () {
const nodes = document.getElementsByTagName('canvas');
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
return nodes[0];
}
return null;
},
isWebGLAvailable: function (majorVersion = 1) {
let testContext = false;
try {
const testCanvas = document.createElement('canvas');
if (majorVersion === 1) {
testContext = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
} else if (majorVersion === 2) {
testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
}
} catch (e) {
// Not available
}
return !!testContext;
},
};
const Engine = (function () {
const preloader = new Preloader();
let wasmExt = '.wasm';
let unloadAfterInit = true;
let loadPath = '';
let loadPromise = null;
let initPromise = null;
let stderr = null;
let stdout = null;
let progressFunc = null;
function load(basePath) {
if (loadPromise == null) {
loadPath = basePath;
loadPromise = preloader.loadPromise(basePath + wasmExt);
preloader.setProgressFunc(progressFunc);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
}
function unload() {
loadPromise = null;
}
/** @constructor */
function Engine() { // eslint-disable-line no-shadow
this.canvas = null;
this.executableName = '';
this.rtenv = null;
this.customLocale = null;
this.resizeCanvasOnStart = false;
this.onExecute = null;
this.onExit = null;
this.persistentPaths = ['/userfs'];
this.gdnativeLibs = [];
}
Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
if (initPromise) {
return initPromise;
}
if (loadPromise == null) {
if (!basePath) {
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
return initPromise;
}
load(basePath);
}
let config = {};
if (typeof stdout === 'function') {
config.print = stdout;
}
if (typeof stderr === 'function') {
config.printErr = stderr;
}
const me = this;
initPromise = new Promise(function (resolve, reject) {
config['locateFile'] = Utils.createLocateRewrite(loadPath);
config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
// Emscripten configuration.
config['thisProgram'] = me.executableName;
config['noExitRuntime'] = true;
config['dynamicLibraries'] = me.gdnativeLibs;
Godot(config).then(function (module) {
module['initFS'](me.persistentPaths).then(function (fs_err) {
me.rtenv = module;
if (unloadAfterInit) {
unload();
}
resolve();
config = null;
});
});
});
return initPromise;
};
/** @type {function(string, string):Object} */
Engine.prototype.preloadFile = function (file, path) {
return preloader.preload(file, path);
};
/** @type {function(...string):Object} */
Engine.prototype.start = function () {
// Start from arguments.
const args = [];
for (let i = 0; i < arguments.length; i++) {
args.push(arguments[i]);
}
const me = this;
return me.init().then(function () {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
if (!(me.canvas instanceof HTMLCanvasElement)) {
me.canvas = Utils.findCanvas();
if (!me.canvas) {
return Promise.reject(new Error('No canvas found in page'));
}
}
// Canvas can grab focus on click, or key events won't work.
if (me.canvas.tabIndex < 0) {
me.canvas.tabIndex = 0;
}
// Disable right-click context menu.
me.canvas.addEventListener('contextmenu', function (ev) {
ev.preventDefault();
}, false);
// Until context restoration is implemented warn the user of context loss.
me.canvas.addEventListener('webglcontextlost', function (ev) {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
// Browser locale, or custom one if defined.
let locale = me.customLocale;
if (!locale) {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
// Godot configuration.
me.rtenv['initConfig']({
'resizeCanvasOnStart': me.resizeCanvasOnStart,
'canvas': me.canvas,
'locale': locale,
'onExecute': function (p_args) {
if (me.onExecute) {
me.onExecute(p_args);
return 0;
}
return 1;
},
'onExit': function (p_code) {
me.rtenv['deinitFS']();
if (me.onExit) {
me.onExit(p_code);
}
me.rtenv = null;
},
});
return new Promise(function (resolve, reject) {
preloader.preloadedFiles.forEach(function (file) {
me.rtenv['copyToFS'](file.path, file.buffer);
});
preloader.preloadedFiles.length = 0; // Clear memory
me.rtenv['callMain'](args);
initPromise = null;
resolve();
});
});
};
Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
// Start and init with execName as loadPath if not inited.
this.executableName = execName;
const me = this;
return Promise.all([
this.init(execName),
this.preloadFile(mainPack, mainPack),
]).then(function () {
let args = ['--main-pack', mainPack];
if (extraArgs) {
args = args.concat(extraArgs);
}
return me.start.apply(me, args);
});
};
Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
if (String(override).length === 0) {
throw new Error('Invalid WebAssembly filename extension override');
}
wasmExt = String(override);
};
Engine.prototype.setUnloadAfterInit = function (enabled) {
unloadAfterInit = enabled;
};
Engine.prototype.setCanvas = function (canvasElem) {
this.canvas = canvasElem;
};
Engine.prototype.setCanvasResizedOnStart = function (enabled) {
this.resizeCanvasOnStart = enabled;
};
Engine.prototype.setLocale = function (locale) {
this.customLocale = locale;
};
Engine.prototype.setExecutableName = function (newName) {
this.executableName = newName;
};
Engine.prototype.setProgressFunc = function (func) {
progressFunc = func;
};
Engine.prototype.setStdoutFunc = function (func) {
const print = function (text) {
let msg = text;
if (arguments.length > 1) {
msg = Array.prototype.slice.call(arguments).join(' ');
}
func(msg);
};
if (this.rtenv) {
this.rtenv.print = print;
}
stdout = print;
};
Engine.prototype.setStderrFunc = function (func) {
const printErr = function (text) {
let msg = text;
if (arguments.length > 1) {
msg = Array.prototype.slice.call(arguments).join(' ');
}
func(msg);
};
if (this.rtenv) {
this.rtenv.printErr = printErr;
}
stderr = printErr;
};
Engine.prototype.setOnExecute = function (onExecute) {
this.onExecute = onExecute;
};
Engine.prototype.setOnExit = function (onExit) {
this.onExit = onExit;
};
Engine.prototype.copyToFS = function (path, buffer) {
if (this.rtenv == null) {
throw new Error('Engine must be inited before copying files');
}
this.rtenv['copyToFS'](path, buffer);
};
Engine.prototype.setPersistentPaths = function (persistentPaths) {
this.persistentPaths = persistentPaths;
};
Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
this.gdnativeLibs = gdnativeLibs;
};
Engine.prototype.requestQuit = function () {
if (this.rtenv) {
this.rtenv['request_quit']();
}
};
// Closure compiler exported engine methods.
/** @export */
Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
Engine['load'] = load;
Engine['unload'] = unload;
Engine.prototype['init'] = Engine.prototype.init;
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
Engine.prototype['start'] = Engine.prototype.start;
Engine.prototype['startGame'] = Engine.prototype.startGame;
Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
Engine.prototype['setLocale'] = Engine.prototype.setLocale;
Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
return Engine;
}());
if (typeof window !== 'undefined') {
window['Engine'] = Engine;
}
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Width:  |  Height:  |  Size: 21 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/index.png-7663b4c35f4e22caef50fe5165188bb3.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://bin/html5/index.png"
dest_files=[ "res://.import/index.png-7663b4c35f4e22caef50fe5165188bb3.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
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+26 -2
View File
@@ -2,7 +2,7 @@
name="Windows Desktop x86"
platform="Windows Desktop"
runnable=true
runnable=false
custom_features=""
export_filter="all_resources"
include_filter="*.esc"
@@ -43,7 +43,7 @@ application/trademarks=""
name="Windows Desktop x64"
platform="Windows Desktop"
runnable=false
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="*.esc"
@@ -104,3 +104,27 @@ texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
[preset.3]
name="HTML5"
platform="HTML5"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="*.esc"
exclude_filter=""
export_path="bin/html5/index.html"
script_export_mode=1
script_encryption_key=""
[preset.3.options]
custom_template/debug=""
custom_template/release=""
variant/export_type=0
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/custom_html_shell=""
html/head_include=""
html/full_window_size=true
+19
View File
@@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 28.6442, 29.8513 )
[node name="button_right" type="Area2D"]
script = ExtResource( 1 )
tooltip_name = "Button"
default_action = "use"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 971.212, 150.721 )
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 971.212, 150.721 )
shape = SubResource( 1 )
+11 -12
View File
@@ -84,16 +84,7 @@ position = Vector2( 52.1462, 384.691 )
global_id = "r2_button_right"
esc_script = "res://game/rooms/room2/esc/button.esc"
interact_positions = {
"default": Vector2( 971.212, 150.721 )
}
[node name="button_left" parent="Hotspots/button_right" instance=ExtResource( 5 )]
visible = false
position = Vector2( -625.523, 0 )
global_id = "r2_button"
esc_script = "res://game/rooms/room2/esc/button.esc"
interact_positions = {
"default": Vector2( 971.212, 150.721 )
"default": Vector2( 337.299, 370.025 )
}
[node name="Position2D" type="Position2D" parent="Hotspots/button_right"]
@@ -102,8 +93,16 @@ __meta__ = {
"_editor_description_": ""
}
[node name="Position2D2" type="Position2D" parent="Hotspots/button_right"]
position = Vector2( 337.299, 370.025 )
[node name="button_left" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( -625.523, 0 )
global_id = "r2_button"
esc_script = "res://game/rooms/room2/esc/button.esc"
interact_positions = {
"default": Vector2( 345.689, 150.721 )
}
[node name="Position2D" type="Position2D" parent="Hotspots/button_left"]
position = Vector2( 962.822, 370.025 )
__meta__ = {
"_editor_description_": ""
}
+1 -1
View File
@@ -18,4 +18,4 @@
#set_active r5_pen false
#set_global i/r5_empty_sheet true
#set_active r5_empty_sheet false
inventory_add r5_filled_sheet
#inventory_add r5_filled_sheet
+1 -1
View File
@@ -1,2 +1,2 @@
:exit_scene
#change_scene "res://game/rooms/room9/room9.tscn"
change_scene "res://game/rooms/room9/room9.tscn"
+27
View File
@@ -0,0 +1,27 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=1]
[node name="background" type="TextureRect"]
margin_right = 1289.0
margin_bottom = 555.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="l_platform" type="Line2D" parent="."]
position = Vector2( 2, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
[node name="l_door" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
__meta__ = {
"_editor_description_": ""
}
[node name="r_door" type="Line2D" parent="."]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1271.64, 671.735, 1188.64, 624.843 )
@@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[node name="magical_closet" type="Area2D"]
script = ExtResource( 1 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": null
}
[node name="Line2D" type="Line2D" parent="."]
+5
View File
@@ -0,0 +1,5 @@
# Magical closet: the object is always in the LAST opened closet
:open
+2
View File
@@ -0,0 +1,2 @@
:exit_scene
change_scene "res://game/rooms/room7/room7.tscn"
+9
View File
@@ -0,0 +1,9 @@
# :SETUP is called EVERY TIME the room is loaded
# :READY is called only the FIRST TIME the room is loaded
:setup
:ready
+85
View File
@@ -0,0 +1,85 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[sub_resource type="Animation" id=1]
resource_name = "state_round"
tracks/0/type = "value"
tracks/0/path = NodePath("square:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("round:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=2]
resource_name = "state_square"
tracks/0/type = "value"
tracks/0/path = NodePath("square:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("round:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="item_wall" type="Area2D"]
script = ExtResource( 1 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 0, 0 )
}
[node name="square" type="Line2D" parent="."]
points = PoolVector2Array( 531, 527.828, 532, 483.828, 532.586, 445.745, 533.262, 401.771, 534, 353.828, 575.992, 355.093, 617.954, 356.357, 660.945, 357.652, 700, 358.828, 700.786, 402.832, 701.536, 444.836, 702.286, 486.841, 703, 526.828, 659.007, 526.574, 619.997, 526.348, 574.998, 526.088, 530, 525.828 )
__meta__ = {
"_editor_description_": ""
}
[node name="round" type="Line2D" parent="."]
visible = false
points = PoolVector2Array( 559.845, 508.706, 537.622, 482.513, 532.586, 445.745, 537.622, 414.255, 551.908, 384.095, 578.101, 366.633, 617.954, 356.357, 659.058, 363.458, 677.313, 375.364, 692.393, 399.175, 701.918, 441.241, 694.774, 484.101, 677.313, 504.737, 652.708, 518.23, 622.548, 526.167, 586.038, 518.23, 558.258, 506.324 )
__meta__ = {
"_editor_description_": ""
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2( 0, 265.2 )
polygon = PoolVector2Array( 528, 85, 529, 264, 708, 263, 706, 85 )
[node name="animation" type="AnimationPlayer" parent="."]
anims/state_round = SubResource( 1 )
anims/state_square = SubResource( 2 )
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/empty_sheet.png-76792812151af35ec4a677d2674810fc.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://game/rooms/room9/items/empty_sheet.png"
dest_files=[ "res://.import/empty_sheet.png-76792812151af35ec4a677d2674810fc.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
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@@ -0,0 +1,34 @@
[remap]
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room9/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=7]
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"_edit_vertical_guides_": [ ]
}
global_id = "room9"
esc_script = "res://game/rooms/room9/esc/room9.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="room_label" type="Label" parent="background"]
margin_right = 62.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 9"
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"_editor_description_": ""
}
[node name="Hotspots" type="Node2D" parent="."]
[node name="l_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r9_l_exit"
esc_script = "res://game/rooms/room9/esc/left_exit.esc"
is_exit = true
tooltip_name = "Left exit"
dialog_color = Color( 1, 1, 1, 1 )
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}
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[node name="r_door" type="Area2D" parent="Hotspots"]
position = Vector2( -1, 0 )
script = ExtResource( 7 )
global_id = "r9_r_exit"
is_exit = true
tooltip_name = "Right exit"
dialog_color = Color( 1, 1, 1, 1 )
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}
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position = Vector2( 1225.47, 353.99 )
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
[sub_resource type="NavigationPolygon" id=1]
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script = ExtResource( 1 )
[node name="platform" type="NavigationPolygonInstance" parent="."]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
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View File
@@ -1,7 +1,7 @@
:start
# 1/ Simple scene
#change_scene res://game/rooms/room1/room1.tscn
change_scene res://game/rooms/room1/room1.tscn
# 2/ Button bridge
#change_scene res://game/rooms/room2/room2.tscn
@@ -16,7 +16,7 @@
#change_scene res://game/rooms/room5/room5.tscn
# 6/ character room
change_scene res://game/rooms/room6/room6.tscn
#change_scene res://game/rooms/room6/room6.tscn
# 7/ long room with camera shift to object 2 if look on object 1
# and stairs with camera shift too
@@ -24,3 +24,6 @@ change_scene res://game/rooms/room6/room6.tscn
# 8/ puzzle in superposed scene
#change_scene res://game/rooms/room8/room8.tscn
# 9/ Indy4 3 closets
#change_scene res://game/rooms/room9/room9.tscn
@@ -37,6 +37,3 @@ func remove_item(inventory_item : ESCInventoryItem):
remove_child(node_to_remove)
node_to_remove.queue_free()
func _on_gui_input(event : InputEvent, inventory_item : ESCInventoryItem):
if event is InputEventMouseButton and event.is_pressed():
inventory_item._on_inventory_item_pressed()
@@ -35,6 +35,3 @@ func remove_item(inventory_item : ESCInventoryItem):
remove_child(node_to_remove)
node_to_remove.queue_free()
#func _on_gui_input(event : InputEvent, inventory_item : ESCInventoryItem):
# if event is InputEventMouseButton and event.is_pressed():
# inventory_item._on_inventory_item_pressed()