chore: storing version and changelog

This commit is contained in:
BHSDuncan
2022-12-04 01:27:54 +00:00
parent 29371ef936
commit f64b7d5186
3 changed files with 12 additions and 3 deletions

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@@ -1,3 +1,12 @@
## [4.0.0-alpha.234](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.234) (2022-12-04)
### Bug Fixes
* discard non interactive items from hovering when they are hidden ([29371ef](https://github.com/godot-escoria/escoria-demo-game/commit/29371ef93626ef55ebb15118abf9ce6492cddbfd))
## [4.0.0-alpha.233](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.233) (2022-11-28)

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@@ -189,8 +189,8 @@ func unset_hovered_node(item: ESCItem):
set_hovered_node(hover_stack.pop_back())
else:
hotspot_focused = ""
# Sets the hovered node and calls its mouse_entered() method if it was the top

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@@ -79,7 +79,7 @@ static func register_setting(name: String, default_value, info: Dictionary) -> v
if default_value == null:
push_error("Default_value cannot be null. Use remove_setting function to remove settings.")
assert(false)
ProjectSettings.set_setting(
name,
default_value