chore: storing version and changelog
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## [4.0.0-alpha.234](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.234) (2022-12-04)
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### Bug Fixes
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* discard non interactive items from hovering when they are hidden ([29371ef](https://github.com/godot-escoria/escoria-demo-game/commit/29371ef93626ef55ebb15118abf9ce6492cddbfd))
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## [4.0.0-alpha.233](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.233) (2022-11-28)
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## [4.0.0-alpha.233](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.233) (2022-11-28)
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@@ -189,8 +189,8 @@ func unset_hovered_node(item: ESCItem):
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set_hovered_node(hover_stack.pop_back())
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set_hovered_node(hover_stack.pop_back())
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else:
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else:
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hotspot_focused = ""
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hotspot_focused = ""
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# Sets the hovered node and calls its mouse_entered() method if it was the top
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# Sets the hovered node and calls its mouse_entered() method if it was the top
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@@ -79,7 +79,7 @@ static func register_setting(name: String, default_value, info: Dictionary) -> v
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if default_value == null:
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if default_value == null:
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push_error("Default_value cannot be null. Use remove_setting function to remove settings.")
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push_error("Default_value cannot be null. Use remove_setting function to remove settings.")
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assert(false)
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assert(false)
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ProjectSettings.set_setting(
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ProjectSettings.set_setting(
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name,
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name,
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default_value
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default_value
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