chore: storing version and changelog
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## [4.0.0-alpha.186](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.186) (2022-05-19)
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### Features
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* room6 New graphics ([#532](https://github.com/godot-escoria/escoria-demo-game/issues/532)) ([641cd9f](https://github.com/godot-escoria/escoria-demo-game/commit/641cd9f7cb9b84f0cd703751e2363ebe5020eba7))
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## [4.0.0-alpha.185](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.185) (2022-05-13)
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@@ -526,7 +526,7 @@ func perform_inputevent_on_object(
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# In case of an interrupted walk, we don't want to proceed.
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if context == null:
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return
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destination_position = context.target_position
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dont_interact = context.dont_interact_on_arrival
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