montón de bombonas, pruebas para inventario lleno

This commit is contained in:
2023-02-16 19:55:39 +01:00
parent 09c49c0824
commit fab2a7c234
8 changed files with 156 additions and 14 deletions

View File

@@ -2,26 +2,16 @@
[ext_resource path="res://game/items/inventory/wrench.png" type="Texture" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=3]
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=27]
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/tooltip-reworked/tooltip-action2.tscn" type="PackedScene" id=28]
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/tooltip-reworked/tooltip-action1.tscn" type="PackedScene" id=29]
[node name="i_bombona" type="Area2D"]
pause_mode = 1
position = Vector2( 557, 408 )
script = ExtResource( 27 )
global_id = "i_bombona"
esc_script = "res://gymkhana/rooms/trasera_cocina/esc/i_bombona.esc"
tooltip_name = "TT Mirar bombona"
tooltip2_name = "TT2 Coger bombona"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
inventory_texture = ExtResource( 1 )
action1_text = "Mirar bombona"
action2_text = "Coger bombona"
inventory_action1_text = "¿Cómo ha entrado en mi bolsillo?"
inventory_action2_text = "¿Por qué es una llave inglesa?"
animations = null
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 10, 10 )