Implement save overwrite confirmation (#368)

* Implement save overwrite confirmation + fixed pause game not pausing game execution.

* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian Murgia
2021-08-13 09:28:38 +02:00
committed by GitHub
parent 712083d126
commit fc3ea147a7
24 changed files with 442 additions and 102 deletions

View File

@@ -432,7 +432,7 @@ func set_angle(deg: int, immediate = true) -> void:
# Returns the angle that corresponds to the current direction of the object.
func _get_angle() -> int:
return parent.animations.dir_angles[last_dir].animation
return parent.animations.dir_angles[last_dir].angle_start
# Return the shortest way to turn from a direction to another. Returned way is

View File

@@ -14,6 +14,10 @@ var events_queue: Array = []
var scheduled_events: Array = []
func _ready():
self.pause_mode = Node.PAUSE_MODE_STOP
# Handle the events queue and scheduled events
func _process(delta: float) -> void:
if events_queue.size() > 0:

View File

@@ -40,7 +40,7 @@ func set_state(p_state: String, immediate: bool = false):
if node.has_method("get_animation_player"):
var animation_node: ESCAnimationPlayer = node.get_animation_player()
if animation_node:
if animation_node.is_valid():
animation_node.stop()
var actual_animator
if animation_node.has_animation(p_state):

View File

@@ -137,3 +137,11 @@ func seek_end(name: String):
# - name: Name of the animation played
func _on_animation_finished(name: String):
emit_signal("animation_finished", name)
# Return true if the ESCAnimationPlayer node is valid, ie. it has a valid player
# node.
# **Returns: true if the ESCAnimationPlayer has a valid player node,
# else false**
func is_valid() -> bool:
return _player_node != null and _player_node is Node

View File

@@ -154,6 +154,7 @@ var _animation_player: ESCAnimationPlayer = null
# Add the movable node, connect signals, detect child nodes
# and register this item
func _ready():
self.pause_mode = Node.PAUSE_MODE_STOP
_detect_children()
@@ -214,7 +215,7 @@ func get_animation_player() -> Node:
child is AnimationPlayer:
player_node_path = child.get_path()
if not has_node(player_node_path):
escoria.logger.error(
escoria.logger.warning(
"Can not find node at path %s" % player_node_path
)
_animation_player = ESCAnimationPlayer.new(get_node(player_node_path))

View File

@@ -169,6 +169,9 @@ func load_game(id: int):
)
load_event.statements = load_statements
escoria.set_game_paused(false)
escoria.event_manager.queue_event(load_event)

View File

@@ -1,6 +1,10 @@
# The escoria main script
extends Node
# Signal sent when pause menu has to be displayed
signal request_pause_menu
# Escoria version number
const ESCORIA_VERSION = "0.1.0"
@@ -97,6 +101,7 @@ func _init():
# Load settings
func _ready():
inputs_manager.register_core()
settings = ESCSaveSettings.new()
settings = save_manager.load_settings()
escoria._on_settings_loaded(escoria.settings)
@@ -388,3 +393,25 @@ func _on_settings_loaded(p_settings: ESCSaveSettings) -> void:
)
TranslationServer.set_locale(settings.text_lang)
# Input function to manage specific input keys
func _input(event):
if event.is_action_pressed("esc_show_debug_prompt"):
escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup()
if event.is_action_pressed("ui_cancel"):
emit_signal("request_pause_menu")
if ProjectSettings.get_setting("escoria/ui/tooltip_follows_mouse"):
if escoria.main.current_scene and escoria.main.current_scene.game:
if event is InputEventMouseMotion:
escoria.main.current_scene.game. \
update_tooltip_following_mouse_position(event.position)
# Pauses or unpause the game
#
# #### Parameters
# - p_paused: if true, pauses the game. If false, unpauses the game.
func set_game_paused(p_paused: bool):
get_tree().paused = p_paused

View File

@@ -4,6 +4,7 @@
[ext_resource path="res://addons/escoria-core/game/escoria.gd" type="Script" id=3]
[node name="escoria" type="Node"]
pause_mode = 2
script = ExtResource( 3 )
[node name="main" parent="." instance=ExtResource( 2 )]

View File

@@ -18,7 +18,6 @@ enum {
# The current input mode
var input_mode = INPUT_ALL
# A LIFO stack of hovered items
var hover_stack: Array = []
@@ -26,6 +25,15 @@ var hover_stack: Array = []
var hotspot_focused: String = ""
# Register core signals (from escoria.gd)
func register_core():
escoria.connect(
"request_pause_menu",
self,
"_on_pause_menu_requested"
)
# Connect the item signals to the local methods
func register_inventory_item(item: Node):
item.connect(
@@ -86,24 +94,6 @@ func register_background(background: ESCBackground):
)
# Input event handler
#
# #### Parameters
#
# - event: Godot input event received
func _input(event: InputEvent) -> void:
if event.is_action_pressed("esc_show_debug_prompt"):
escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup()
if input_mode == INPUT_ALL and event.is_action_pressed("ui_cancel"):
_on_pause_menu_requested()
if ProjectSettings.get_setting("escoria/ui/tooltip_follows_mouse"):
if escoria.main.current_scene and escoria.main.current_scene.game:
if event is InputEventMouseMotion:
escoria.main.current_scene.game.update_tooltip_following_mouse_position(event.position)
# The background was clicked with the LMB
#
# #### Parameters

View File

@@ -166,8 +166,10 @@ func pause_game():
escoria.main.current_scene.game.get_node("camera").current = true
escoria.main.current_scene.game.show_ui()
escoria.main.current_scene.show()
escoria.set_game_paused(false)
else:
$ui/pause_menu.show()
escoria.main.current_scene.game.get_node("camera").current = false
escoria.main.current_scene.game.hide_ui()
escoria.main.current_scene.hide()
escoria.set_game_paused(true)

View File

@@ -108,6 +108,17 @@ Play an animation and directly skip to the end
- name: Name of the animation to play
### is\_valid
```gdscript
func is_valid() -> bool
```
Return true if the ESCAnimationPlayer node is valid, ie. it has a valid player
node.
**Returns: true if the ESCAnimationPlayer has a valid player node,
else false**
## Signals
- signal animation_finished(name):

View File

@@ -214,4 +214,17 @@ Run a generic action
#### Parameters
- action: type of the action to run
- params: Parameters for the action
- params: Parameters for the action
### set\_game\_paused
```gdscript
func set_game_paused()
```
### set\_game\_unpaused
```gdscript
func set_game_unpaused()
```

View File

@@ -13,121 +13,121 @@ atlas = ExtResource( 4 )
region = Rect2( 120, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 4 )
region = Rect2( 24, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 5 )
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 5 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 24, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 48, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 5 )
atlas = ExtResource( 4 )
region = Rect2( 48, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 6 )
atlas = ExtResource( 7 )
region = Rect2( 0, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 6 )
atlas = ExtResource( 7 )
region = Rect2( 24, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 24, 70 )
atlas = ExtResource( 7 )
region = Rect2( 48, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 24, 0, 24, 70 )
atlas = ExtResource( 7 )
region = Rect2( 72, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 48, 0, 24, 70 )
atlas = ExtResource( 7 )
region = Rect2( 96, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 4 )
region = Rect2( 48, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 7 )
region = Rect2( 0, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 7 )
region = Rect2( 24, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 7 )
region = Rect2( 48, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 7 )
region = Rect2( 72, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 7 )
region = Rect2( 96, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 4 )
region = Rect2( 144, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=18]
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 4 )
region = Rect2( 168, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=19]
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 4 )
region = Rect2( 192, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=20]
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 4 )
region = Rect2( 216, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=21]
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 4 )
region = Rect2( 240, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=22]
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 4 )
region = Rect2( 264, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=23]
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 4 )
region = Rect2( 288, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=24]
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 4 )
region = Rect2( 312, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=25]
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 4 )
region = Rect2( 0, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=26]
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 4 )
region = Rect2( 336, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=27]
[sub_resource type="AtlasTexture" id=21]
atlas = ExtResource( 4 )
region = Rect2( 360, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=28]
[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 4 )
region = Rect2( 384, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=29]
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 4 )
region = Rect2( 72, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=30]
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 4 )
region = Rect2( 96, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 4 )
region = Rect2( 24, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=27]
atlas = ExtResource( 5 )
region = Rect2( 24, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=28]
atlas = ExtResource( 5 )
region = Rect2( 48, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=29]
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 24, 70 )
[sub_resource type="AtlasTexture" id=30]
atlas = ExtResource( 6 )
region = Rect2( 24, 0, 24, 70 )
[sub_resource type="SpriteFrames" id=31]
animations = [ {
"frames": [ SubResource( 1 ) ],
@@ -135,65 +135,65 @@ animations = [ {
"name": "idle_down_left",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ) ],
"loop": true,
"name": "idle_down_right",
"speed": 5.0
}, {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
"loop": true,
"name": "speak_down_right",
"speed": 6.0
}, {
"frames": [ SubResource( 6 ), SubResource( 7 ), SubResource( 6 ), SubResource( 7 ), SubResource( 7 ) ],
"loop": true,
"name": "speak_up",
"speed": 3.0
}, {
"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 9 ), SubResource( 10 ) ],
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 3 ), SubResource( 4 ) ],
"loop": true,
"name": "speak_down",
"speed": 6.0
}, {
"frames": [ SubResource( 11 ) ],
"frames": [ SubResource( 5 ) ],
"loop": true,
"name": "idle_right",
"speed": 5.0
}, {
"frames": [ SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ],
"frames": [ SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
"loop": true,
"name": "speak_right",
"speed": 5.0
}, {
"frames": [ SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 18 ) ],
"frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 12 ) ],
"loop": true,
"name": "walk_down",
"speed": 6.0
}, {
"frames": [ SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ],
"frames": [ SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ],
"loop": true,
"name": "walk_right",
"speed": 6.0
}, {
"frames": [ SubResource( 25 ) ],
"frames": [ SubResource( 19 ) ],
"loop": true,
"name": "idle_down",
"speed": 5.0
}, {
"frames": [ SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 27 ) ],
"frames": [ SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 21 ) ],
"loop": true,
"name": "walk_up",
"speed": 6.0
}, {
"frames": [ SubResource( 29 ) ],
"frames": [ SubResource( 23 ) ],
"loop": true,
"name": "idle_up",
"speed": 5.0
}, {
"frames": [ SubResource( 30 ) ],
"frames": [ SubResource( 24 ) ],
"loop": true,
"name": "idle_left",
"speed": 5.0
}, {
"frames": [ SubResource( 25 ) ],
"loop": true,
"name": "idle_down_right",
"speed": 5.0
}, {
"frames": [ SubResource( 26 ), SubResource( 27 ), SubResource( 28 ) ],
"loop": true,
"name": "speak_down_right",
"speed": 6.0
}, {
"frames": [ SubResource( 29 ), SubResource( 30 ), SubResource( 29 ), SubResource( 30 ), SubResource( 30 ) ],
"loop": true,
"name": "speak_up",
"speed": 3.0
} ]
[sub_resource type="CapsuleShape2D" id=32]

View File

@@ -48,6 +48,7 @@ position = Vector2( 3.5636, 0 )
[node name="Hotspots" type="Node2D" parent="."]
[node name="r_door" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 5 )
__meta__ = {
"_editor_description_": ""
@@ -68,6 +69,7 @@ position = Vector2( 1225.47, 353.99 )
script = ExtResource( 7 )
[node name="item" type="Area2D" parent="Hotspots"]
pause_mode = 1
position = Vector2( -217.19, 0 )
script = ExtResource( 5 )
global_id = "r1_wall_item1"
@@ -104,6 +106,7 @@ __meta__ = {
}
[node name="item2" type="Area2D" parent="Hotspots"]
pause_mode = 1
position = Vector2( 189.644, 0 )
script = ExtResource( 5 )
global_id = "r1_wall_item2"

View File

@@ -12,3 +12,6 @@ CANCEL,Cancel,Annuler
OK,OK,OK
ENTER_SAVE_NAME,Enter the save name:,Entrez un nom de sauvegarde
APPLY,Apply,Appliquer
CONFIRM_OVERWRITE,Overwrite the savegame?,Écraser la sauvegarde ?
YES,Yes,Oui
NO,No,Non
1 keys en fr
12 OK OK OK
13 ENTER_SAVE_NAME Enter the save name: Entrez un nom de sauvegarde
14 APPLY Apply Appliquer
15 CONFIRM_OVERWRITE Overwrite the savegame? Écraser la sauvegarde ?
16 YES Yes Oui
17 NO No Non

View File

@@ -2,6 +2,7 @@ extends Control
func _ready():
self.pause_mode = Node.PAUSE_MODE_PROCESS
hide()

View File

@@ -0,0 +1,12 @@
extends PopupDialog
signal confirm_yes
func _on_no_pressed():
hide()
func _on_yes_pressed():
emit_signal("confirm_yes")
hide()

View File

@@ -0,0 +1,75 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=1]
[ext_resource path="res://game/ui/commons/save/overwrite_confirm_popup.gd" type="Script" id=2]
[node name="overwrite_confirm_popup" type="PopupDialog"]
margin_left = 429.0
margin_top = 281.0
margin_right = 863.0
margin_bottom = 442.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
custom_constants/margin_right = 30
custom_constants/margin_top = 30
custom_constants/margin_left = 30
custom_constants/margin_bottom = 30
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
margin_left = 30.0
margin_top = 30.0
margin_right = 404.0
margin_bottom = 131.0
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
margin_right = 374.0
margin_bottom = 21.0
custom_fonts/font = ExtResource( 1 )
text = "CONFIRM_OVERWRITE"
[node name="HBoxContainer" type="HBoxContainer" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -224.0
margin_top = -56.0
margin_right = -30.0
margin_bottom = -20.0
custom_constants/separation = 10
__meta__ = {
"_edit_use_anchors_": false
}
[node name="yes" type="Button" parent="HBoxContainer"]
margin_right = 92.0
margin_bottom = 36.0
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 1 )
text = "YES"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="no" type="Button" parent="HBoxContainer"]
margin_left = 102.0
margin_right = 194.0
margin_bottom = 36.0
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 1 )
text = "NO"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="HBoxContainer/yes" to="." method="_on_yes_pressed"]
[connection signal="pressed" from="HBoxContainer/no" to="." method="_on_no_pressed"]

View File

@@ -13,7 +13,7 @@ func _ready():
func _on_slot_pressed(p_slot_n: int):
slot_pressed = p_slot_n
if escoria.save_manager.save_game_exists(p_slot_n):
pass
$overwrite_confirm_popup.popup()
else:
$save_name_popup.popup()
@@ -56,3 +56,7 @@ func _on_save_name_popup_savegame_name_ok(p_savename: String):
func _on_save_name_popup_savegame_cancel():
pass
func _on_overwrite_confirm_popup_confirm_yes():
$save_name_popup.popup()

View File

@@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://game/ui/commons/load_save_slot/load_save_slot.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/ui/commons/save/save_game.gd" type="Script" id=2]
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/ui/commons/save/save_name_popup.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/ui/commons/save/overwrite_confirm_popup.tscn" type="PackedScene" id=5]
[node name="save_game" type="Control"]
anchor_right = 1.0
@@ -49,6 +50,9 @@ __meta__ = {
[node name="save_name_popup" parent="." instance=ExtResource( 4 )]
[node name="overwrite_confirm_popup" parent="." instance=ExtResource( 5 )]
[connection signal="pressed" from="back" to="." method="_on_back_pressed"]
[connection signal="savegame_cancel" from="save_name_popup" to="." method="_on_save_name_popup_savegame_cancel"]
[connection signal="savegame_name_ok" from="save_name_popup" to="." method="_on_save_name_popup_savegame_name_ok"]
[connection signal="confirm_yes" from="overwrite_confirm_popup" to="." method="_on_overwrite_confirm_popup_confirm_yes"]

89
saves/save_001.tres Normal file
View File

@@ -0,0 +1,89 @@
[gd_resource type="Resource" load_steps=2 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/save_data/esc_savegame.gd" type="Script" id=1]
[resource]
script = ExtResource( 1 )
escoria_version = "0.1.0"
game_version = "0.1.0"
name = "3"
date = "11/08/2021 21:14"
main = {
"current_scene_filename": "res://game/rooms/room01/room01.tscn",
"last_scene_global_id": ""
}
globals = {
"dialog_advance": 0,
"dialog_popup_advance": 0,
"room1_visited": true
}
objects = {
"bg_music": {
"active": true,
"interactive": true,
"state": "res://game/sfx/contemplation.ogg"
},
"bg_sound": {
"active": true,
"interactive": true,
"state": "default"
},
"camera": {
"active": true,
"interactive": true,
"state": "default"
},
"player": {
"active": true,
"global_transform": Transform2D( 1, 0, 0, 1, 621.898, 479.227 ),
"interactive": true,
"last_deg": 71,
"last_dir": 2,
"state": "default"
},
"player_start": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_destination_point": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_destination_point2": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_left_object_interaction": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_r_exit": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_start": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_wall_item1": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_wall_item2": {
"active": true,
"interactive": true,
"state": "default"
},
"r2_left_object_interaction": {
"active": true,
"interactive": true,
"state": "default"
}
}

89
saves/save_002.tres Normal file
View File

@@ -0,0 +1,89 @@
[gd_resource type="Resource" load_steps=2 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/save_data/esc_savegame.gd" type="Script" id=1]
[resource]
script = ExtResource( 1 )
escoria_version = "0.1.0"
game_version = "0.1.0"
name = "4"
date = "11/08/2021 21:20"
main = {
"current_scene_filename": "res://game/rooms/room01/room01.tscn",
"last_scene_global_id": ""
}
globals = {
"dialog_advance": 0,
"dialog_popup_advance": 0,
"room1_visited": true
}
objects = {
"bg_music": {
"active": true,
"interactive": true,
"state": "res://game/sfx/contemplation.ogg"
},
"bg_sound": {
"active": true,
"interactive": true,
"state": "default"
},
"camera": {
"active": true,
"interactive": true,
"state": "default"
},
"player": {
"active": true,
"global_transform": Transform2D( 1, 0, 0, 1, 994.586, 458.862 ),
"interactive": true,
"last_deg": 71,
"last_dir": 2,
"state": "default"
},
"player_start": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_destination_point": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_destination_point2": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_left_object_interaction": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_r_exit": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_start": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_wall_item1": {
"active": true,
"interactive": true,
"state": "default"
},
"r1_wall_item2": {
"active": true,
"interactive": true,
"state": "default"
},
"r2_left_object_interaction": {
"active": true,
"interactive": true,
"state": "default"
}
}