Implement save overwrite confirmation (#368)

* Implement save overwrite confirmation + fixed pause game not pausing game execution.

* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian MurgiaandStraToN authored and GitHub committed 2021-08-13 09:28:38 +02:00
1 parent 712083d126
commit fc3ea147a7
24 files changed
+442 -102

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@@ -108,6 +108,17 @@ Play an animation and directly skip to the end
- name: Name of the animation to play
### is\_valid
```gdscript
func is_valid() -> bool
```
Return true if the ESCAnimationPlayer node is valid, ie. it has a valid player
node.
**Returns: true if the ESCAnimationPlayer has a valid player node,
else false**
## Signals
- signal animation_finished(name):
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@@ -214,4 +214,17 @@ Run a generic action
#### Parameters
- action: type of the action to run
- params: Parameters for the action
- params: Parameters for the action
### set\_game\_paused
```gdscript
func set_game_paused()
```
### set\_game\_unpaused
```gdscript
func set_game_unpaused()
```