Implement save overwrite confirmation (#368)
* Implement save overwrite confirmation + fixed pause game not pausing game execution. * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
@@ -108,6 +108,17 @@ Play an animation and directly skip to the end
|
||||
|
||||
- name: Name of the animation to play
|
||||
|
||||
### is\_valid
|
||||
|
||||
```gdscript
|
||||
func is_valid() -> bool
|
||||
```
|
||||
|
||||
Return true if the ESCAnimationPlayer node is valid, ie. it has a valid player
|
||||
node.
|
||||
**Returns: true if the ESCAnimationPlayer has a valid player node,
|
||||
else false**
|
||||
|
||||
## Signals
|
||||
|
||||
- signal animation_finished(name):
|
||||
|
||||
@@ -214,4 +214,17 @@ Run a generic action
|
||||
#### Parameters
|
||||
|
||||
- action: type of the action to run
|
||||
- params: Parameters for the action
|
||||
- params: Parameters for the action
|
||||
|
||||
### set\_game\_paused
|
||||
|
||||
```gdscript
|
||||
func set_game_paused()
|
||||
```
|
||||
|
||||
### set\_game\_unpaused
|
||||
|
||||
```gdscript
|
||||
func set_game_unpaused()
|
||||
```
|
||||
|
||||
|
||||
Reference in New Issue
Block a user