Implement save overwrite confirmation (#368)
* Implement save overwrite confirmation + fixed pause game not pausing game execution. * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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@@ -108,6 +108,17 @@ Play an animation and directly skip to the end
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- name: Name of the animation to play
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### is\_valid
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```gdscript
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func is_valid() -> bool
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```
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Return true if the ESCAnimationPlayer node is valid, ie. it has a valid player
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node.
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**Returns: true if the ESCAnimationPlayer has a valid player node,
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else false**
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## Signals
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- signal animation_finished(name):
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