Deleted ESCHotspot (use ESCItem instead)

Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
This commit is contained in:
Julian Murgia
2021-01-12 23:05:23 +01:00
parent 933122f085
commit ff56816205
73 changed files with 1211 additions and 1652 deletions

View File

@@ -151,14 +151,14 @@ func do(action : String, params : Array = []) -> void:
moving_obj.walk_to(target_position, walk_context)
"hotspot_left_click", "item_left_click":
"item_left_click":
if params[0] is String:
printt("escoria.do : item_left_click on item ", params[0])
# call : ev_left_click_on_item()
ev_left_click_on_item($esc_runner.get_object(params[0]), params[1])
"hotspot_right_click", "item_right_click":
"item_right_click":
if params[0] is String:
printt("escoria.do : item_right_click on item ", params[0])
@@ -257,6 +257,6 @@ func ev_left_click_on_item(obj, event, default_action = false):
else:
esc_runner.activate(esc_runner.current_action, [obj])
else:
# escoria.fallback("")
pass
# else:
## escoria.fallback("")
# pass