Julian Murgia ff56816205 Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
2021-01-13 23:23:04 +01:00
2021-01-09 18:41:35 +01:00

# Escoria Rewrite

Libre framework for the creation of point-and-click adventure games with
the MIT-licensed multi-platform game engine [Godot Engine](https://godotengine.org).

This repository is big rewrite of the original Escoria framework (see https://github.com/godotengine/escoria/tree/master).
Its purpose is to make Escoria work as a plugin for Godot Engine editor, instead of being a collection of scripts and scenes.
It is intended to be easier to use and easier to maintain. It is designed so that you can claim it for yourself and modify it to match
the needs of your specific game and team.

Escoria should always be compatible with the current stable version of Godot Engine, and you should use
If you're encountering issues or incompatibilities, please raise an issue on [Escoria's Github repository](https://github.com/godotengine/escoria/issues).

## History

This framework was initially developed for the adventure game
[The Interactive Adventures of Dog Mendonça and Pizzaboy®](http://store.steampowered.com/app/330420)
and later streamlined for broader usages and open sourced as promised
to the backers of the Dog Mendonça Kickstarter campaign.

## Usage


## Documentation

## Licensing

This framework (scripts, scenes) is distributed under the MIT license,
as described in the LICENSE file.

### Art credits


### Sound credits


### Font



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