Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script. Added talking animations management. Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction. Continued removing unfree stuff.
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@@ -166,10 +166,6 @@ func check_game_scene_methods():
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assert(current_scene.game.has_method("element_focused"))
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assert(current_scene.game.has_method("element_unfocused"))
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assert(current_scene.game.has_method("left_click_on_hotspot"))
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assert(current_scene.game.has_method("right_click_on_hotspot"))
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assert(current_scene.game.has_method("left_double_click_on_hotspot"))
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assert(current_scene.game.has_method("left_click_on_item"))
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assert(current_scene.game.has_method("right_click_on_item"))
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assert(current_scene.game.has_method("left_double_click_on_item"))
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