Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script. Added talking animations management. Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction. Continued removing unfree stuff.
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@@ -2,13 +2,14 @@
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=3]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=4]
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[sub_resource type="NavigationPolygon" id=1]
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[node name="room" type="Node2D"]
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script = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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[node name="ESCBackground" type="TextureRect" parent="."]
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margin_right = 40.0
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@@ -27,9 +28,9 @@ navpoly = SubResource( 1 )
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="ESCHotspot" type="Area2D" parent="Hotspots"]
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[node name="ESCItem" type="Area2D" parent="Hotspots"]
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script = ExtResource( 3 )
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/ESCHotspot"]
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polygon = PoolVector2Array( 105, 65, 157, 47, 186, 118, 87, 134, 77, 87 )
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interact_positions = {
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"default": null
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}
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