Deleted ESCHotspot (use ESCItem instead)

Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
This commit is contained in:
Julian Murgia
2021-01-12 23:05:23 +01:00
parent 933122f085
commit ff56816205
73 changed files with 1211 additions and 1652 deletions

View File

@@ -11,12 +11,25 @@ visible = false
script = ExtResource( 5 )
[node name="empty_sheet" parent="." instance=ExtResource( 1 )]
interact_positions = {
"default": Vector2( 0, 0 )
}
[node name="filled_sheet" parent="." instance=ExtResource( 4 )]
position = Vector2( -29.7823, 133.569 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( -29.7823, 133.569 )
}
[node name="pen" parent="." instance=ExtResource( 2 )]
position = Vector2( 136.277, 13.5374 )
interact_positions = {
"default": Vector2( 136.277, 13.5374 )
}
[node name="wrench" parent="." instance=ExtResource( 3 )]
position = Vector2( 293.311, 2.70747 )
interact_positions = {
"default": Vector2( 293.311, 2.70747 )
}

View File

@@ -7,21 +7,23 @@
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 86.9568, 115.211 )
[node name="empty_sheet" type="Sprite"]
texture = ExtResource( 2 )
[node name="empty_sheet" type="Area2D"]
script = ExtResource( 1 )
global_id = "r5_empty_sheet"
esc_script = "res://game/items/escitems/empty_sheet.esc"
tooltip_name = "Sheet"
tooltip_name = "Empty sheet"
default_action = "look"
combine_if_action_used_among = PoolStringArray( "use" )
combine_if_action_used_among = PoolStringArray( "use", "give" )
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": null
}
[node name="Area2D" type="Area2D" parent="."]
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 0.0218604
scale = Vector2( 0.683022, 0.519355 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )

View File

@@ -2,21 +2,4 @@
say player "'Dear Escoria developer: I hope you're having fun right now!'"
stop
:use android
say player "I'll give you this!"
:give android
inventory_remove r5_filled_sheet
say android "Hey! That's perfect!"
say android "I can finally get away from here!"
walk_to_pos android 1200 400
#set_angle android 45
# Open the door
set_state r6_door r_door_open
set_global r6_door_open true
# Disappear!
wait 1
set_active android false

View File

@@ -1,15 +1,25 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[ext_resource path="res://game/items/inventory/filled_sheet_escinventoryitem.tscn" type="PackedScene" id=2]
[node name="filled_sheet" type="Sprite"]
[sub_resource type="RectangleShape2D" id=1]
[node name="filled_sheet" type="Area2D"]
script = ExtResource( 1 )
global_id = "r5_filled_sheet"
esc_script = "res://game/items/escitems/filled_sheet.esc"
tooltip_name = "Filled sheet"
default_action = "look"
combine_if_action_used_among = PoolStringArray( "use", "give" )
combine_is_one_way = true
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 2 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 0, 0 )
}
[node name="sprite" type="Sprite" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

View File

@@ -7,20 +7,21 @@
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 51.8881, 43.8187 )
[node name="pen" type="Sprite"]
texture = ExtResource( 2 )
[node name="pen" type="Area2D"]
script = ExtResource( 1 )
global_id = "r5_pen"
esc_script = "res://game/items/escitems/pen.esc"
tooltip_name = "Pen"
default_action = "look"
combine_if_action_used_among = PoolStringArray( "use" )
combine_is_one_way = true
combine_if_action_used_among = PoolStringArray( "use", "give" )
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": null
}
[node name="Area2D" type="Area2D" parent="."]
[node name="pen" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

View File

@@ -7,10 +7,4 @@ stop
set_global i/r5_wrench true
set_active r5_wrench false
:use r5_wall_item
> [r5_wall_item_state_round]
set_state r5_wall_item state_square
set_global r5_wall_item_state_round false
stop
set_state r5_wall_item state_round
set_global r5_wall_item_state_round true

View File

@@ -7,19 +7,22 @@
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 44.696, 49.0953 )
[node name="wrench" type="Sprite"]
texture = ExtResource( 2 )
[node name="wrench" type="Area2D"]
script = ExtResource( 1 )
global_id = "r5_wrench"
esc_script = "res://game/items/escitems/wrench.esc"
tooltip_name = "Wrench"
default_action = "look"
combine_if_action_used_among = PoolStringArray( "use", "give" )
combine_if_action_used_among = PoolStringArray( "use" )
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 0, 0 )
}
[node name="Area2D" type="Area2D" parent="."]
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )