Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script. Added talking animations management. Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction. Continued removing unfree stuff.
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@@ -11,12 +11,25 @@ visible = false
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script = ExtResource( 5 )
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[node name="empty_sheet" parent="." instance=ExtResource( 1 )]
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interact_positions = {
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"default": Vector2( 0, 0 )
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}
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[node name="filled_sheet" parent="." instance=ExtResource( 4 )]
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position = Vector2( -29.7823, 133.569 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( -29.7823, 133.569 )
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}
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[node name="pen" parent="." instance=ExtResource( 2 )]
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position = Vector2( 136.277, 13.5374 )
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interact_positions = {
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"default": Vector2( 136.277, 13.5374 )
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}
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[node name="wrench" parent="." instance=ExtResource( 3 )]
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position = Vector2( 293.311, 2.70747 )
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interact_positions = {
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"default": Vector2( 293.311, 2.70747 )
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}
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@@ -7,21 +7,23 @@
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 86.9568, 115.211 )
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[node name="empty_sheet" type="Sprite"]
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texture = ExtResource( 2 )
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[node name="empty_sheet" type="Area2D"]
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script = ExtResource( 1 )
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global_id = "r5_empty_sheet"
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esc_script = "res://game/items/escitems/empty_sheet.esc"
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tooltip_name = "Sheet"
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tooltip_name = "Empty sheet"
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default_action = "look"
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combine_if_action_used_among = PoolStringArray( "use" )
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combine_if_action_used_among = PoolStringArray( "use", "give" )
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use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 3 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": null
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}
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[node name="Area2D" type="Area2D" parent="."]
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 0.0218604
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scale = Vector2( 0.683022, 0.519355 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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@@ -2,21 +2,4 @@
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say player "'Dear Escoria developer: I hope you're having fun right now!'"
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stop
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:use android
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say player "I'll give you this!"
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:give android
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inventory_remove r5_filled_sheet
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say android "Hey! That's perfect!"
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say android "I can finally get away from here!"
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walk_to_pos android 1200 400
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#set_angle android 45
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# Open the door
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set_state r6_door r_door_open
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set_global r6_door_open true
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# Disappear!
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wait 1
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set_active android false
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@@ -1,15 +1,25 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
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[ext_resource path="res://game/items/inventory/filled_sheet_escinventoryitem.tscn" type="PackedScene" id=2]
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[node name="filled_sheet" type="Sprite"]
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[sub_resource type="RectangleShape2D" id=1]
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[node name="filled_sheet" type="Area2D"]
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script = ExtResource( 1 )
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global_id = "r5_filled_sheet"
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esc_script = "res://game/items/escitems/filled_sheet.esc"
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tooltip_name = "Filled sheet"
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default_action = "look"
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combine_if_action_used_among = PoolStringArray( "use", "give" )
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combine_is_one_way = true
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use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 2 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 0, 0 )
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}
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[node name="sprite" type="Sprite" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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@@ -7,20 +7,21 @@
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 51.8881, 43.8187 )
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[node name="pen" type="Sprite"]
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texture = ExtResource( 2 )
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[node name="pen" type="Area2D"]
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script = ExtResource( 1 )
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global_id = "r5_pen"
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esc_script = "res://game/items/escitems/pen.esc"
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tooltip_name = "Pen"
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default_action = "look"
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combine_if_action_used_among = PoolStringArray( "use" )
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combine_is_one_way = true
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combine_if_action_used_among = PoolStringArray( "use", "give" )
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use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 3 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": null
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}
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[node name="Area2D" type="Area2D" parent="."]
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[node name="pen" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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@@ -7,10 +7,4 @@ stop
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set_global i/r5_wrench true
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set_active r5_wrench false
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:use r5_wall_item
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> [r5_wall_item_state_round]
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set_state r5_wall_item state_square
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set_global r5_wall_item_state_round false
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stop
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set_state r5_wall_item state_round
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set_global r5_wall_item_state_round true
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@@ -7,19 +7,22 @@
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 44.696, 49.0953 )
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[node name="wrench" type="Sprite"]
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texture = ExtResource( 2 )
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[node name="wrench" type="Area2D"]
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script = ExtResource( 1 )
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global_id = "r5_wrench"
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esc_script = "res://game/items/escitems/wrench.esc"
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tooltip_name = "Wrench"
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default_action = "look"
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combine_if_action_used_among = PoolStringArray( "use", "give" )
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combine_if_action_used_among = PoolStringArray( "use" )
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use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 3 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 0, 0 )
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}
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[node name="Area2D" type="Area2D" parent="."]
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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