Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script. Added talking animations management. Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction. Continued removing unfree stuff.
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@@ -2,21 +2,4 @@
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say player "'Dear Escoria developer: I hope you're having fun right now!'"
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stop
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:use android
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say player "I'll give you this!"
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:give android
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inventory_remove r5_filled_sheet
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say android "Hey! That's perfect!"
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say android "I can finally get away from here!"
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walk_to_pos android 1200 400
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#set_angle android 45
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# Open the door
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set_state r6_door r_door_open
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set_global r6_door_open true
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# Disappear!
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wait 1
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set_active android false
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