Deleted ESCHotspot (use ESCItem instead)

Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
This commit is contained in:
Julian Murgia
2021-01-12 23:05:23 +01:00
parent 933122f085
commit ff56816205
73 changed files with 1211 additions and 1652 deletions

View File

@@ -1,9 +1,10 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://game/rooms/room1/walkable_area.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/rooms/room1/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
[node name="room1" type="Node2D"]
@@ -23,18 +24,34 @@ margin_left = 371.033
margin_top = 214.057
margin_right = 551.033
margin_bottom = 245.057
custom_fonts/font = ExtResource( 3 )
text = "Move : left click
Fast move : double left click"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="room_label" type="Label" parent="background"]
margin_right = 40.0
margin_bottom = 14.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 1"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walkable_area" parent="." instance=ExtResource( 1 )]
[node name="Hotspots" type="Node2D" parent="."]
[node name="r_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
script = ExtResource( 5 )
__meta__ = {
"_editor_description_": ""
}
global_id = "r1_r_exit"
is_exit = true
esc_script = "res://game/rooms/room1/esc/right_exit.esc"
is_exit = true
tooltip_name = "Exit"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
@@ -48,10 +65,11 @@ polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953,
position = Vector2( 1225.47, 353.99 )
[node name="item" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
global_id = "r1_item"
script = ExtResource( 5 )
global_id = "r1_wall_item"
esc_script = "res://game/rooms/room1/esc/wall_item.esc"
tooltip_name = "Item on the wall"
default_action = "look"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 671.798, 373.035 )