Deleted ESCHotspot (use ESCItem instead)

Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
This commit is contained in:
Julian Murgia
2021-01-12 23:05:23 +01:00
parent 933122f085
commit ff56816205
73 changed files with 1211 additions and 1652 deletions

View File

@@ -45,6 +45,5 @@ visible = false
polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158, 365.872, 417.463 )
[node name="bridge" parent="." instance=ExtResource( 2 )]
player_orients_on_arrival = false
[editable path="bridge"]

View File

@@ -32,11 +32,15 @@ tracks/0/keys = {
"values": [ Vector2( 1.417, -160.142 ), Vector2( 0, 0 ) ]
}
[node name="bridge" type="Sprite"]
[node name="bridge" type="Area2D"]
script = ExtResource( 1 )
global_id = "r2_bridge"
is_interactive = false
player_orients_on_arrival = false
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 0, 0 )
}
[node name="bridge_lines" type="Line2D" parent="."]
position = Vector2( -2.36194, -105.8 )
@@ -46,7 +50,5 @@ points = PoolVector2Array( 496.624, 640.806, 823.362, 644.635, 856.546, 776.097,
anims/bridge_close = SubResource( 1 )
anims/bridge_open = SubResource( 2 )
[node name="area" type="Area2D" parent="."]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="area"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 493.501, 532.894, 463.501, 670.894, 861.501, 670.894, 823.501, 530.894 )

View File

@@ -2,7 +2,7 @@
[ext_resource path="res://game/rooms/room2/walkable_area.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/rooms/room2/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=7]
@@ -15,24 +15,30 @@ script = ExtResource( 6 )
global_id = "room2"
esc_script = "res://game/rooms/room2/esc/room2_bridge.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="walkable_area" parent="." instance=ExtResource( 1 )]
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="room_label" type="Label" parent="background"]
margin_right = 40.0
margin_bottom = 14.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 2"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Hotspots" type="Node2D" parent="."]
[node name="r_platform" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
script = ExtResource( 7 )
global_id = "r2_right_platform"
is_exit = false
esc_script = "res://game/rooms/room2/esc/right_platform.esc"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 3
tooltip_name = "Right platform"
default_action = ""
combine_if_action_used_among = PoolStringArray( )
default_action = "look"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 430.893, 451.052 )
@@ -45,16 +51,10 @@ polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174,
position = Vector2( 430.893, 451.052 )
[node name="r_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
script = ExtResource( 7 )
global_id = "r2_r_exit"
is_exit = true
esc_script = "res://game/rooms/room2/esc/right_exit.esc"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
tooltip_name = "Exit"
default_action = ""
combine_if_action_used_among = PoolStringArray( )
is_exit = true
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 1225.47, 353.99 )
@@ -67,16 +67,10 @@ polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953,
position = Vector2( 1225.47, 353.99 )
[node name="l_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
script = ExtResource( 7 )
global_id = "r2_l_exit"
is_exit = true
esc_script = "res://game/rooms/room2/esc/left_exit.esc"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
tooltip_name = "Exit"
default_action = ""
combine_if_action_used_among = PoolStringArray( )
is_exit = true
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 52.1462, 384.691 )
@@ -88,18 +82,19 @@ polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.411
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 52.1462, 384.691 )
[node name="button_left" type="Sprite" parent="Hotspots"]
[node name="button_left" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r2_button"
esc_script = "res://game/rooms/room2/esc/button.esc"
tooltip_name = "button"
tooltip_name = "Button"
default_action = "use"
dialog_color = Color( 0.219608, 0, 1, 1 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 338.117, 370.025 )
}
[node name="Area2D" type="Area2D" parent="Hotspots/button_left"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/button_left"]
position = Vector2( 346.507, 150.721 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/button_left/Area2D"]
shape = SubResource( 1 )
[node name="action_pos" type="Position2D" parent="Hotspots/button_left"]
@@ -108,26 +103,26 @@ position = Vector2( 338.117, 370.025 )
[node name="dialog_position" type="Position2D" parent="Hotspots/button_left"]
position = Vector2( 333.879, 84.4147 )
[node name="button_right" type="Sprite" parent="Hotspots"]
position = Vector2( 624.705, 0 )
[node name="button_right" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r2_button_right"
esc_script = "res://game/rooms/room2/esc/button.esc"
tooltip_name = "button"
tooltip_name = "Button"
default_action = "use"
dialog_color = Color( 0.219608, 0, 1, 1 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 962.822, 370.025 )
}
[node name="Area2D" type="Area2D" parent="Hotspots/button_right"]
position = Vector2( 346.507, 150.721 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/button_right/Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/button_right"]
position = Vector2( 971.212, 150.721 )
shape = SubResource( 1 )
[node name="action_pos" type="Position2D" parent="Hotspots/button_right"]
position = Vector2( 338.117, 370.025 )
position = Vector2( 962.822, 370.025 )
[node name="dialog_position" type="Position2D" parent="Hotspots/button_right"]
position = Vector2( 333.879, 84.4147 )
position = Vector2( 958.584, 84.4147 )
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )